ADFFS 2.89 public beta

Discuss ADFFS development and download test releases
richw
Posts: 190
Joined: Sat Sep 14, 2013

Re: ADFFS 2.89 public beta

Post by richw »

Hmm, I didn't realise that! I must have loaded it before, but have no recollection of needing to do that. I thought that 'boot floppy' was the magic key to starting any game. Clearly not! I'll give it a test.
JonAbbott
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Joined: Thu Apr 11, 2013
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Re: ADFFS 2.89 public beta

Post by JonAbbott »

Updated build in the OP with bug-fixes for issues I noticed while investigating Elite - no vector graphics
caveman
Posts: 4
Joined: Mon Jan 13, 2014

Re: ADFFS 2.89 public beta

Post by caveman »

I have 2 things. First the command "ADFScreenborders" introduced in 2.87 is missing in 2.88 and 2.89 beta. It is used by Saloon Cars Deluxe.
Second in the new 2.89 beta, Saloon Cars Dlx crashes with an internal Error. In the Original Beta from August it came up to the ADFScreenborders missing.
JonAbbott
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Re: ADFFS 2.89 public beta

Post by JonAbbott »

caveman wrote: Mon Oct 26, 2026 I have 2 things. First the command "ADFScreenborders" introduced in 2.87 is missing in 2.88 and 2.89 beta. It is used by Saloon Cars Deluxe.
Second in the new 2.89 beta, Saloon Cars Dlx crashes with an internal Error. In the Original Beta from August it came up to the ADFScreenborders missing.
ADFScreenBorders should be aliased to do nothing on machines that don't support it - I'll check that.

Could you confirm what machine/OS you're using, in case I can't replicate the Saloon Cars Deluxe issue.

EDIT: ADFScreenBorders is definitely aliased in !Run on machines that don't support it.
caveman
Posts: 4
Joined: Mon Jan 13, 2014

Re: ADFFS 2.89 public beta

Post by caveman »

I have an Rpi4. RO is 5.31. In 2.87 Saloon Cars Deluxe it working.
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