In obey for Asylum - F1070001
In line 20 and 26 are two ! instead of |
ADFFS 2.89 public beta
Re: ADFFS 2.89 public beta
So it does, I'll correct and update in the next build.
Thanks for pointing that out.
Re: ADFFS 2.89 public beta
I have another one. 
Worldscape hangs on World selection screen. In 2.89 and 2.88. It worked on 2.87.
Worldscape hangs on World selection screen. In 2.89 and 2.88. It worked on 2.87.
Re: ADFFS 2.89 public beta
I'm seeing the issue, its actually randomly hanging once its past the intro sequence. I'll investigate and resolvecaveman wrote: Sun Nov 01, 2026 Worldscape hangs on World selection screen. In 2.89 and 2.88. It worked on 2.87.
Re: ADFFS 2.89 public beta
There are some more that a hanging from Time to Time at Start on my Pi4.
Leaderboard, Saloon Cars, Powerband, Enter the Realm, Merp, Fire & Ice, E-Type come to my head. Some startup at a second Start.
Grievous Bodily Arm work on the Pi3 but not on Pi4.
Burn Out: The good news it is not longer crashing as in 2.87, but the bad news the Opponents not moving.
Leaderboard, Saloon Cars, Powerband, Enter the Realm, Merp, Fire & Ice, E-Type come to my head. Some startup at a second Start.
Grievous Bodily Arm work on the Pi3 but not on Pi4.
Burn Out: The good news it is not longer crashing as in 2.87, but the bad news the Opponents not moving.
Re: ADFFS 2.89 public beta
Before I do any in-depth debugging of these, could you please confirm you either don't have a Wi-Fi stack loaded or have terminated the appropriate Module before running the games?caveman wrote: Wed Nov 04, 2026 There are some more that a hanging from Time to Time at Start on my Pi4.
Leaderboard, Saloon Cars, Powerband, Enter the Realm, Merp, Fire & Ice, E-Type come to my head. Some startup at a second Start.
Saloon Cars - I assume that's the original version?
I don't have a Pi4 to test this, could you provide a bit more detail please. How is it not working? Does it load on a Pi4? Does it lock/crash at a specific point?
I'll see if I can reproduce this. I assume its the SA version from Ian's websitecaveman wrote: Wed Nov 04, 2026 Burn Out: The good news it is not longer crashing as in 2.87, but the bad news the Opponents not moving.
EDIT: I've reproduced the Burn Out issue, which is evident on the SA version only.
Re: ADFFS 2.89 public beta
TLDR: While I'm figuring out the long-term fix, edit F1046101 and change GOARM4JIT to GOARM3JIT to run it under an emulated ARM610.
This is one of two issues:
- The game has self-modifying code, or is loading over existing code without calling OS_SynchroniseCodeAreas. ie it's relying on cache timeouts
- There's a bug in the ADFFS JIT
EDIT: The game has two occurrences of self-modifying code without a code sync. I've also spotted what might be a few bugs that are triggering unaligned memory accesses.