Grievous Bodily 'ARM (1992) (The Fourth Dimension)

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JonAbbott
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Grievous Bodily 'ARM (1992) (The Fourth Dimension)

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Image Grievous Bodily 'ARM (1992) (The Fourth Dimension)

ID: 10245
Version: Unknown
Developer: Simon Hallam; Sophie Neal (graphics); The Byford Brothers (music)
Genre: Beat-em-up
RAM: 1024

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by Simon Hallam (as author) and David Bradforth (on behalf of APDL)


Download full archive: Image (2.75mb)

Download individual floppies: Image Image


Game info
Either run directly on suitable machines, or install to hard-disc:
  1. Copy !GBA from disc 1 to HD
  2. Copy !Keys from disc 1 as !GBA.!Keys
  3. Copy !Disc2 from disc 2 as !GBA.!Disc2
  4. Copy the disc 1 image as !GBA.F1024501
  5. Replace the contents of !GBA.!Run with:
    ADFBootFloppy F1024501

Synopsis
An evil scientist discovers a cheap and easy way to manufacture vast quantities of illegal narcotics. His intentions - to turn cities full of people into junkies, all dependent on his supplies.

Mass addiction spreads throughout the city within days - like a deadly plague. Gang violence, looting, mugging - people will do anything to get their next fix, your only chance for survival is to get the crazy scientist yourself and make sure he will never be able to make any drugs again.

Punching, kicking - finding weapons along the way, your gith through hordes of junkies in streets, warehouses and sewers until you reach the mad scientist's laboratory where you must 'deal with him for good'.

The Development Team
Comprises a Software Engineer and Graphic Artist who previously worked for years in the American arcade and home console markets, writing ultra-playable games that have sold around 1 million copies worldwide.

New writing for the technically superior Acorn RISC based range of computers.

Techno Stuff
Frame Rate 50 Frames/Second Constant
Object CodeHandwritten Arm Code and Basic
Graphics Over 1.5 Mbyte High Speed
Custom Written Graphics Handlers
Sound Digitally Sampled
Computer Archimedes with 1 Mbyte or more
Inputs Keyboard or Joystick
Screenshots
Image Image

Gameplay
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