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Saloon Cars Deluxe (1992) (The Fourth Dimension) ID: 10319 Version: 2.0 (19-06-1992) Developer: Andy Swain Genre: 3D; Driving RAM: 1024 CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+ OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x Legal info: Distribution rights granted to JASPP by Andy Swain (as author) and David Bradforth (on behalf of APDL) Download full archive: (5.4mb)Download individual floppies: ![]() Game info To run the game, increase your Next slot to 1500KB and use "Boot floppy" from the ADFFS Filer or run directly on a suitable machine. To HD install:
Synopsis This new improved DELUXE version of Saloon Cars includes many new features suitable for upgraded machines and A5000s, plus many new features suitable for all machines.... READ-VIEW MIRROR
- Improved rear-view mirror.- Improved improved rear-view mirror suitable for Arm3 users. COMPATIBILITY
- Compatible with EXTRA Courses disc to be released soon (see bloew).- Compatible with Formula 1 upgrade to be released in response to demand for a decent Formula 1 simulation on the Archimedes (hopefully late 1992). - Compatible with Saved Players from Saloon Cars v1.0. GRAPHICS
- New car graphics, featuring the most sophisticated vector graphics ever seen in a home computer game, allowing full 3D rotations of cars - other cars can actually spin off the track in front of you.- More realistic crashes, allowing other cars to have smash-ups almost as spectacular as your own (2MByte only). - Gameplay has been enhanced immeasurably by the addition of a complete new loading screen. COURSES
- New practice course, easier (less hard) to stagger round than the old one.- Even more detailed and realistic features on most courses. - Detailed and Fast modes on some courses to allow use of the full potential of the Arm3 without compromising Arm2 users. BORING TECHNICAL JARGON
- Can be installed onto and run from Hard Disc.- Features minor refinements to the more anomalous features of the original Saloon Cars v1.0. (Most of the bugs have been fixed!) - Unique integration process allowing speed variations in processing to maintain the highest possible frame rate at all times whilst maintaining perfect real time simulation of the race. (The game doesn't slow down when the graphics do!) - Special mode for machines with more memory which uses the extra capacity to enhance the speed and complexity of the graphics. AND FINALLY
- Many more features which we want to be a surprise.- Probably a few more features we haven't even thought of yet, and...a few we didn't think up at all. |
Screenshots
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Gameplay





