Saloon Cars (1991) (The Fourth Dimension)

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JonAbbott
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Saloon Cars (1991) (The Fourth Dimension)

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Image Saloon Cars (1991) (The Fourth Dimension)

ID: 10318
Version: 1.40
Developer: Andy Swain
Genre: 3D; Driving
RAM: 1024

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by Andy Swain (as author) and David Bradforth (on behalf of APDL)


Download full archive: Image (5.5mb)

Download individual floppies: Image Image




Game info
To run the game use "Boot floppy" from the ADFFS Filer or run directly on a suitable machine.

Synopsis
Combining the best features of a fast and furious game with the realism of an accurate driving simulator. Work your way up through the leagues, buy extra features and faster cars, to become the Saloon Car Racing Driver of the Year.
Game Plot
You are an amateur racing driver just starting in the field. You race at weekends during the summer, and have a full time job at the office all week which helps you to pay some of the gargantuan bills you incur at weekends! You have recently blown your life savings on an Astra GTE and entered a season of races...
With you Astra you compete in class C against the other Astras and, if you prove yourself worthy by working your way up through the league, you may eventually manage to get sponsorship to race in class B. At this point you will need to buy a BMW M3, built to your exact specifications and the manufacturer's custom price. After a few more seasons you may even reach the exalted heights of a Cosworth Sierra...
Dynamics
The mathematical simulation of the dynamics of a car in motion was set up by a professional physicist. A Classical Newtonian model is used for the transmission and to model the motion of the wheels on the road in both regimes of sliding. The result of all this is a program realistic enough to allow front, rear and four wheels slides, Understeer and Oversteer and of course handbrake turns.
Graphics
The game features 256 colour, mode 13 graphics, designed by a professional artist. The view is a first person, cockpit view from which you can see the road ahead, the rear view mirror and instruments. The main view features totally customised handwritten ARM code graphics routines which are necessary to maintain the superb frame rate and create a view previously undreamed of. The courses (Silverstone & Brands Hatch) feature bridges, stands, gravel traps, barriers, the pit lane, and even the man with the chequered flag. Of course there are many other features, but we think its better to save most of them to be a surprise!

Screenshots
Image Image

Gameplay
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