The Time Machine (1994) (The Fourth Dimension)

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JonAbbott
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The Time Machine (1994) (The Fourth Dimension)

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Image The Time Machine (1994) (The Fourth Dimension)

ID: 10368
Version: Unknown
Developer: Gordon J Key
Genre: Graphical Adventure
RAM: 2048

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by Gordon Key (as author) and David Bradforth (on behalf of APDL)


Download full archive: Image (5.7mb)

Download individual floppies: Image Image Image Image Image




Game info
To use either run directly or install to HD on a suitable machine:
  1. Run the installer on disc 1
  2. Replace the contents of !Time_Mach.!Run with:
    ADFBootFloppy F1036801 %*0

Synopsis
SCENARIO:
It is some time since your encounter with the Haunted House in Hobbs Lane, and as your employer has not as yet returned from his prolonged holiday in Barbados, life has tended to be a little on the quiet side. You are still receiving your salary, but twiddling your thumbs in the deserted auction rooms becomes a little boring after the first few months. It wouldn't be so bad if there was somebody to talk to, but the only other employee of Acorn Antiques is 'Arthur'. Now Arthur is a friendly chap, but as a conversationalist he comes a little low on the list. Every time you ask him to do something you get the same reply 'ME...…..Ow?'
Though I suppose that isn't bad for an ageing Cheshire Moggy!

The church clock was striking for the ninth and final time as you turned the key and unlocked the rear door to the auction rooms. As usual you were forced to perform a poor imitation of an Irish Jig, as the large, grey, furry ball that was Arthur shot between your legs and headed over the fence to relieve himself on Mr. Pratt's lawn.
EUREKA!
The idea flooded into your brain cell with the brilliance of a forty watt bulb. You had to get out, take some exercise, go for a walk. Yes! All was now clear, you had to break out of the routine...(unlock shop, jig, feed Arthur, twiddle thumbs, lock-up shop)...Today would be different. After emptying a large tin of 'PussyKins' into Arthurs dish and waiting ten and a half seconds for his radar to detect the food and propel him back into the shop purring all the way, you grab your rucksack, lock the door and take the plunge!

A mile of three of brisk walking soon began to take effect, the air of gloom and doom was fading into the distance along with the auction rooms, in fact, despite the drizzle, a feeling of general wellbeing was starting to flood through your veins. Unfortunately floods were one of the last things that you wanted to think about, the babble of a small stream wasn't helping either! In fact your were starting to realise how Arthur felt first thing in the morning. Then in the distance, past some deserted roadworks, you spot salvation, a blue box!

Screenshots
Image Image

Gameplay
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