ISOImage (DF6) and CUE (A79) filetypes are associated with CDFaker, simply double-click them to mount the CD image. Games that support CD-Audio should play CD-Audio once a BIN/CUE image of the CD has been created with suitable software via Windows, Linux or Mac.
CDFaker has two *Configure options to set the size of the CD-Audio buffer and read ahead:
CDFakerAudioBuffer <sectors>
CDFakerAudioReadAhead <sectors>
Where <sectors> is the number of CD-Audio sectors to read. There are 75 sectors/second, 1 second of audio being 150Kb. By default the buffer is ~2 seconds of audio (156 sectors) and read ahead is ~1/3 second (26 sectors.)
Note that SharedSound is required for CD-Audio support, which can be obtained from the ROOL System resources download.
By default CDFaker allocates the first free SCSI ID on card 3, this can be changed in !Run by modifying the relevant environment variable.
Games with CD-Audio
F10016 Ankh: The Tales of Mystery (1998) (R-Comp Interactive)
F10193 Heroes of Might and Magic 2: The Succession Wars (2000) (R-Comp Interactive)
F10194 Heroes of Might and Magic 2: The Price of Loyalty (2000) (R-Comp Interactive)
F10295 Quake Resurrection (2000) (R-Comp Interactive)
F10190 Towers of Darkness – Heretic, Hexen & Beyond (1999) (R-Comp Interactive)
Changes since 1.04
- Added support for CUE/BIN that use multiple BIN files for tracks
- CD_PlayTrack will now exit if the requested start track isn't audio
- ISO/BIN files are no longer held open when mounted, except when streaming Audio
- Resolved an issue that was causing missing BIN files to not generate an error