ADFFS 2.84 public beta

Discuss ADFFS development and download test releases
JonAbbott
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Vanfanel wrote: Wed Jun 19, 2024 9:34 pm @Jon: With today's build, Hero Quest is broken.
It shows a message asking about original disk, then if you click "Cancel" it hangs on the picture of the city after the initial text sequence.
Seems I broke something between testing and the final release, I'll get it fixed.
JonAbbott
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Vanfanel wrote: Wed Jun 19, 2024 9:34 pm With today's build, Hero Quest is broken.
Should be fixed with the latest obey.zip
Vanfanel
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Re: ADFFS 2.84 public beta

Post by Vanfanel »

JonAbbott wrote: Thu Jun 20, 2024 11:33 am
Vanfanel wrote: Wed Jun 19, 2024 9:34 pm With today's build, Hero Quest is broken.
Should be fixed with the latest obey.zip
yes! The game runs perfectly now :)
JonAbbott
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Vanfanel wrote: Thu Jun 20, 2024 12:28 pm yes! The game runs perfectly now :)
I've just uploaded some some additional games that I'm testing. You'll need to update obey.zip for some of them to work.

Pushy II didn't require a lot of work to 32bit, so although its relying on ADFFS for the script to patch it, its not running under ADFFS. As it supports 640x400x24bpp, I've added a 50Hz Mode Module, although what it will do on EDID I don't know - I've not tested it fully. It 640x400 doesn't work, switch it to 640x480 in the Wimp menu.

The Great Giana Sisters - doesn't have sound. I've yet to check if that's normal, or if it's the latest version.

World Championship Boxing Manager - already available in Champions and was only added so I could create the script to correct the aspect ratio.

The Swarm - added so I could check it's aspect ratio

Chaos Engine / Twinworld [32bit version] - updated to add the aspect ratio correction.
Vanfanel
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Re: ADFFS 2.84 public beta

Post by Vanfanel »

I didn't even know there was a version of Gianas for the Archimedes. What a curious case! In fact, I see it doesn't have any sound.
JonAbbott
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Updated build in the OP, which will become the next stable release.
Vanfanel
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Re: ADFFS 2.84 public beta

Post by Vanfanel »

@Jon: I was testing the latest build in the OP, and Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
JonAbbott
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Vanfanel wrote: Thu Jul 11, 2024 5:07 pm Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Thanks, I'll investigate.
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Re: ADFFS 2.84 public beta

Post by JonAbbott »

Vanfanel wrote: Thu Jul 11, 2024 5:07 pm I was testing the latest build in the OP, and Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Could you try the non-overlay build (run ADFFS550 manually) and let me know if you still see the issue.
Vanfanel
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Re: ADFFS 2.84 public beta

Post by Vanfanel »

@Jon:
I ran the non-overlay version and indeed those problems don't happen at all: I can run whatever I want several times without rebooting and there are no problems.
So there's some small thing wrong with the overlay stuff not being properly freed when quitting a game, I gues...
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