-The Dungeon works again, but the audio distortion is back!
-Flashback works again with no problem
-Elite works again with no problem, but crashes on quit (strange colors and crash)
That will be due to playing with the blitter priority while testing Diggers.
Are you quitting via the menu quit option? You won't be able to use CTRL-SHIFT-F12 to terminate Wimp apps - it will fail horribly.Vanfanel wrote: Tue Jun 05, 2018 -Elite works again with no problem, but crashes on quit (strange colors and crash)
This is a timing issue within the game. Some of the game code sits under the SCCB device handler, but there are sections of normal code that rely on the SCCB handler modifying counters, otherwise they get stuck in a race condition. I think I've botched it by forcing a frame blit immediately after a mode change, see if it now works.
I've switched it to run as RISC OS 3.11, which should fix this.-E-Type II: Works fine, but display is letterboxed in a very bad way.
This is now fixed, 2.67b Modules and obey.zip on the dev site. I've changed the way Wimp tasks are handled hence the version bump, see if there's any change to all the failures you were seeing.
If its switched to RISC OS 3.11 emulation it works. It started in 2.65j when I changed ADFFS to only remap and return legacy screen addresses if its explicitly emulating RISC OS 3.11. I'll double check I've modified all the relevant code as its probably plotting the polygons to the wrong address.Vanfanel wrote: Tue Jun 12, 2018 It seems that no polygons are now drawn in Elite (1.14). You can easily see that not only the demonstration screen is missing, but also the launch sequence lacks polygons.