@Vanfanel Grab the latest obey.zip and Modules. Then grab the Dune II ZIP from
Untested, having extracted it, replace !Run with F1053501 - you should then have music.
The music is currently 8bit as I've yet to code the 16bit sample rate conversion. You can try 16bit by changing the
ADFEmulateRISCOS line in !Run to emulate RO3.71 instead of RO3.11, it will be the wrong speed though.
Finally, the intro sequence is exiting early - I've yet to look at it.
richw wrote:I think in the short term we need some sort of beginners guide for ADFFS on the Pi.
- Run !ADFFS
- Double-click on floppy image
- Select "Boot floppy" from the ADFFS Filer
I suppose you could add additional steps about extracting !ADFFS from the ZIP, ensuring !SparkFS is loaded and where to download the floppy images from.
richw wrote:Another possibility I am pondering is looking into building a ready-to-go image. Imagine the latest Pi firmware, RISC OS ROM, HardDisc4, ADFFS and the released games: just download and write, then pop it in your Pi!
Unfortunately, for copyright reasons you can't redistribute any games that have come from the JASPP project.
richw wrote:That reminds me... It is still very much Pi 1 (models A, B as B+) and Pi Zero, isn't it? There are further compatibility issues with Pi 2 and Pi 3 (especially in RISC OS itself on the Pi 3).
Pi 2 support is coded in the next release, although game support is patchy. I've coded all the documented ARMv7 deprecations, but there's either some ARM haven't documented or there's eratum, as some games don't work.