Source and MusMod2 module (both 4 and 8 channel versions) on the dev site.
Changes from 0.08:
- Mus_Effectcontrol implemented (although untested, not sure what games use it)
- Mus_FXonly (ignoring this SWI as it looks like it never worked in the original module)
- Mus_Sector now working correctly (fixed Manchester United)
Working
Battle Chess
BlowPipe
Champions: World Championship Boxing Manager 3.0
Chuck Rock
Heimdall
Hero Quest
Jahangir Khan World Championship Squash
James Pond
James Pond [BUZZ version]
Lemmings
Lemmings [Learning Curve version]
Lemmings 2
Mad Professor Mariarti
Manchester United
Manchester United Europe
MiG-29 Fulcrum
Nebulus
Oh, No! More Lemmings
Omar Sharif's Bridge
Populous
Quest For Gold - samples are the wrong pitch (I believe its using internal routines for these, not MusMod)
The Krisalis Collection: Revelation! [BUZZ version]
The Krisalis Collection: Terramex (no sound when using the old music, does the same without QTM)
S.W.I.V.
S.W.I.V. [BUZZ version]
Speedball 2
Known issues
Lotus Turbo Challenge 2 - sound effects are broken
Outstanding development
Mus_Patch - Requires QTM extending to support this (entry R0=songpos, R1=songpos). When songpos hits value in R1, jump to songpos in R0 (haven't found a game that uses this yet)
MusMod 2 QTM v0.08 available
Re: MusMod 2 QTM v0.08 available
Spent half the day trying to pin this issue down, only to find out it was the disc name that was causing the problemJonAbbott wrote:Lemmings 2 - hangs during loading
I just need to figure out what's wrong with Lotus Turbo Challenge 2 and we'll then have all the MusModX titles covered...well, the ones we know about at any rate.
Re: MusMod 2 QTM v0.08 available
Not MusMod2QTM at issue here, the problem only occurs if LCDGameModes is enabled.JonAbbott wrote:Lotus Turbo Challenge 2 - sound effects are broken
So...I think its complete. I'll up the final source and module to the dev site.