Asylum RISC OS 5

Discuss the project, or ask a general question
hydro
Posts: 14
Joined: Fri Jun 05, 2020 6:51 pm

Re: Asylum RISC OS 5

Post by hydro »

Ah those, i did try those settings but they had no effect.

JonAbbott
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Re: Asylum RISC OS 5

Post by JonAbbott »

What is the issue exactly?

hydro
Posts: 14
Joined: Fri Jun 05, 2020 6:51 pm

Re: Asylum RISC OS 5

Post by hydro »

The music is a bit slower as are the sound effects.

JonAbbott
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Re: Asylum RISC OS 5

Post by JonAbbott »

When I get a chance, I'll do a side-by-side comparison between the Pi3 and an original Archimedes to double check the playback speed.

I suspect the tracker is hooked into VSync, so it may sound slow compared to emulation or RiscPC etc, but should hopefully match an original Arc.

hydro
Posts: 14
Joined: Fri Jun 05, 2020 6:51 pm

Re: Asylum RISC OS 5

Post by hydro »

I played that game for years on real machines, i am very sure it is slightly slower, doesn't effect the game play though.

JonAbbott
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Re: Asylum RISC OS 5

Post by JonAbbott »

I compared against a A310 and it is slightly slower. Having debugged the code, the music speed is set via Sound_QTempo which is being affected by the RISC OS OS emulation in ADFFS.

Change "ADFEmulateRISCOS 3.11" in the !Run to "ADFEmulateRISCOS" as a temporary fix, to turn off the OS version emulation.

hydro
Posts: 14
Joined: Fri Jun 05, 2020 6:51 pm

Re: Asylum RISC OS 5

Post by hydro »

Ah cool, i have spent years messing around with music and mixing as well, i was sure i wasn't wrong but nice to know my memory worked! Thanks for proving my theory, in game music is super fast though so i guess i will disable that until you figured out how to fix that.

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