ADFFS 2.68 beta

Discuss ADFFS development and download test releases
JonAbbott
Posts: 2067
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.68 beta

Post by JonAbbott » Sun Jul 29, 2018 1:29 pm

v2.68t Modules on the dev site, which fix the following:
  • F1017901 Gribbly's Day Out (1992) (Coin-Age) (custom mode doesn't work)
  • F1024201 Manchester United (1990) (Krisalis Software) (custom mode hangs)
  • F1049101 Manchester United Europe (1991) (Krisalis Software) (custom mode hangs)
It does however cause some graphical issues with the original Stunt Racer 2000 intro. I've had to compromise on when VIDC parameters are applied to the GPU to prevent flickering in games that alter the parameters every frame (eg Cartoon Line pt. 1 and the Stunt Racer 2000 intro.) They're currently only applied when either HCR/VCR are changed along with the visible size, or the first time the visible size is changed after a MODE change.

I've also spotted an issue with the palette in Lemmings 2, which I thought I'd resolved in 2.68s but have somehow broken again.

JonAbbott
Posts: 2067
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.68 beta

Post by JonAbbott » Mon Jul 30, 2018 10:10 pm

v2.68u Modules on the dev site, along with an updated obey.zip to fix:
  • F1022801 Lemmings 2: The Tribes (1994) (Krisalis Software) (palette is incorrect)
The changes implemented in 2.68t to workaround the VCHIQ locking issue when generating VSync in software have slightly altered the VSync timing. I've altered the Lemmings 2 boot script to correct the palette swap position to compensate.

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