ADFFS 2.65 public beta
Re: ADFFS 2.65 public beta
I looked through the machine code for both Drop Ship and Man at Arms and could find no code that touched any of the Joystick interfaces, I think we have to conclude they don't support them despite the Joystick menu option.
I had a quick look at Nevryon last night, there's a strange bit of code that's called before the game starts, that disables the Joystick if the fire button isn't being held. It's possible this is the issue, although I've yet to look through the machine code to check it does actually contain the relevant Joystick code.
I had a quick look at Nevryon last night, there's a strange bit of code that's called before the game starts, that disables the Joystick if the fire button isn't being held. It's possible this is the issue, although I've yet to look through the machine code to check it does actually contain the relevant Joystick code.
Re: ADFFS 2.65 public beta
I got that wrong, Nevryon is disabling the Joystick if there's any movement or the fire button is held when you load the game. I believe the code is supposed to check if there's an RTFM Joystick interface, but wasn't coded as such.
The fix is to edit !Nevryon.Nevryon and change line 1920 so it leaves the Joystick enabled:
Code: Select all
1920 ]:NEXT:U%=1
Re: ADFFS 2.65 public beta
Having picked the machine code apart today, Drop Ship and Man at Arms both use the same code for both Mouse and Joystick, so they must only support the Voltmace Mouse Eliminator. ie They don't support Joysticks at all, as Voltmace is a Mouse in Joystick guise!
The only one now left to figure out is Saloon Cars.
The only one now left to figure out is Saloon Cars.
Re: ADFFS 2.65 public beta
@Jon: I have updated to latest OBEY, and now Nevryon won't run from floppy images:
"File !NERVRYON.NEVSOUND not found at line 70"
Also, in Pacmania (The Learning Curve version), if I push the joystick button on the tittle screen, first stage is automatically selected, no way to select a different stage. That does not happen without joystick. Other than that, joystick works fine in-game.
"File !NERVRYON.NEVSOUND not found at line 70"
Also, in Pacmania (The Learning Curve version), if I push the joystick button on the tittle screen, first stage is automatically selected, no way to select a different stage. That does not happen without joystick. Other than that, joystick works fine in-game.
Re: ADFFS 2.65 public beta
See if it works with today's obey.zip
Possibly a timing issue or its not doing a debounce, I'll take a look.
Re: ADFFS 2.65 public beta
@jon: Yes, Nevryon works again with today's obey, but joystick is not working (I am not manually changing the basic manually file because you said you would patch the joystick problem using the obey instead).
Re: ADFFS 2.65 public beta
It is patched, but there must be another issue, I'll test it again.
Re: ADFFS 2.65 public beta
The code isn't doing a debounce on the fire button, use "1" on the keyboard to start a game, then you can select the level.
It appears to work correctly, are you using the fire button to start the game when it prompts "PRESS FIRE TO START"?
Re: ADFFS 2.65 public beta
For those with access, the following are available on the dev site:
- 2.65j Modules
- Updated obey.zip
- Floppy images of Play it Again Sam 3
Re: ADFFS 2.65 public beta
For those with access, the following are available on the dev site:
- Updated obey.zip
- Floppy image of Crisis (video)