@Jon:
-Euroblaster works OK on the Pi
-Joust works OK on the Pi
-Master Break works OK on the Pi
-Memory Magic works OK on the Pi
As for "Cobalt Seed", it's one of the coolest games in the system. I hope you can fix it's remaining bugs
Also, I don't know if I asked this already, but "Alone in the Dark" protection makes it annoying to test. Could it receive the "Simon the Sorcerer" treatment, please?
I would say it's easy as the game simply exits after intro if no correct code is entered, so it's only a matter of disabling that exit...maybe
ADFFS 2.61 beta
Re: ADFFS 2.61 beta
You did ask quite a while ago and I did look at stripping the protection, but it wasn't particularly straight forward from memory as the game was running under a CallBack.Vanfanel wrote:I don't know if I asked this already, but "Alone in the Dark" protection makes it annoying to test. Could it receive the "Simon the Sorcerer" treatment, please?
The problem with stripping out protection is you're never sure you've found all the checks, sneaky developers have a habit of breaking the game when you're getting into it. Rockfall and Fire & Ice are two that spring to mind, that become unwinnable if the protection fails.
Re: ADFFS 2.61 beta
Update obey.zip on the dev site, which gets the following working:
F1024701 MicroDrive (1990) (Cambridge International Software)
F1024801 MicroDrive World Edition (1991) (Cambridge International Software)
F1024701 MicroDrive (1990) (Cambridge International Software)
F1024801 MicroDrive World Edition (1991) (Cambridge International Software)
Re: ADFFS 2.61 beta
@Jon: MicrDrive works OK on the Pi.
About "Alone in the Dark" protection, if you remove the initial check I can easily complete the game to verify it's completable. How does that sound?
About "Alone in the Dark" protection, if you remove the initial check I can easily complete the game to verify it's completable. How does that sound?
Re: ADFFS 2.61 beta
It's on the list of things to investigate.
Add the following to !Run and see if the game is completable:
EDIT: Make sure you create a Save directory within !Alone, so you can save game. The original !Run replacement didn't do this automatically.
Add the following to !Run and see if the game is completable:
Code: Select all
JITMEMORYA 24EA0 1A000007 EA00003A
Re: ADFFS 2.61 beta
@Jon: I have updated my RISC OS Rom on the Pi1 to latest beta (RC15) and now ADFFS says:
"ADFFS requires High Vector build of Risc OS 5 on this machine".
What's wrong?
EDIT: I have removed the test causing that error from !ADFFS.!Run, and ADFFS seems to run normally...
EDIT2: Nope, some games fail, like Cannon Fodder...
AH! Solved. The newest build (2017-04-13 21:47:26) is high-vector, it seems. RC15 is not. Updating to latest build did the trick.
"ADFFS requires High Vector build of Risc OS 5 on this machine".
What's wrong?
EDIT: I have removed the test causing that error from !ADFFS.!Run, and ADFFS seems to run normally...
EDIT2: Nope, some games fail, like Cannon Fodder...
AH! Solved. The newest build (2017-04-13 21:47:26) is high-vector, it seems. RC15 is not. Updating to latest build did the trick.
Re: ADFFS 2.61 beta
I wasn't even aware RC15 had been released, it wasn't announced for some reason. I'm also bemused as to why it's Low Vector when ROOL put a time limit on Low Vector being phased out, which has long since passed.
Re: ADFFS 2.61 beta
It was announced, but in the "News" section of the ROOL site https://www.riscosopen.org/news/article ... 15-out-now and not in the "Announcements" in the Forum.JonAbbott wrote:I wasn't even aware RC15 had been released, it wasn't announced for some reason.
hubersn
Re: ADFFS 2.61 beta
I suspect the old guard were upset about Aemulor and/or Impression not working.
I think the goal is high vector for the next stable release. The Pi 'release candidates' are really works in progress. There are further items to address before a Pi stable release.
More seriously, it is a tough call. HV is the way forward, but the thought of the earache over it makes me wince!
The ADFFS instructions can be simplified, though. Take RC15, add a later ROM image, disable the GPU mode switch and install AnyMode. Ta da. A tad easier for casual users?
I think the goal is high vector for the next stable release. The Pi 'release candidates' are really works in progress. There are further items to address before a Pi stable release.
More seriously, it is a tough call. HV is the way forward, but the thought of the earache over it makes me wince!
The ADFFS instructions can be simplified, though. Take RC15, add a later ROM image, disable the GPU mode switch and install AnyMode. Ta da. A tad easier for casual users?
Re: ADFFS 2.61 beta
Yeah, disabling the mode changing is needed. I don't understan such a feature nowadays.. makes no sense at all with current displays where native res should be the only phisical res used: any other resolution being scaled to that using GPU. Use the phisical resolution in config,txt and stop changing phisical modes in 2017.