ADFFS future feature testing
Re: ADFFS future feature testing
@Jon: What's the line that runs the intro, please?
Re: ADFFS future feature testing
The line that runs JTAReaderSVanfanel wrote:@Jon: What's the line that runs the intro, please?
Re: ADFFS future feature testing
@Jon: If I comment out that line, I get the blue screen as soon as I double-click the Dune2 icon.
So it's the main game giving the error.
So it's the main game giving the error.
Re: ADFFS future feature testing
These should be fixed with today's obey.zip, although Blitz won't work past level 4 (if I remember correctly) due to the disc protection missing from the floppy image - this won't get resolved until I can locate an original floppy to image, or someone can image it for me.Blitz - crashing whilst loading with PLL VSync
SWIV - hangs when VSync is 50hz
Could you check the !Run matches the obey.zip version, I believe it's F1053501 you need.Vanfanel wrote:@Jon: If I comment out that line, I get the blue screen as soon as I double-click the Dune2 icon.
So it's the main game giving the error.
Re: ADFFS future feature testing
@Jon:
-SWIV and Blitz work on the Pi now! Great!
However, pressing F2 on SWIV on the tittle screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.
DUNEII's !Run script is the latest one, yes, from the latest obey.
-SWIV and Blitz work on the Pi now! Great!
However, pressing F2 on SWIV on the tittle screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.
DUNEII's !Run script is the latest one, yes, from the latest obey.
Re: ADFFS future feature testing
Fixed with update floppy image, Modules and obey.zip.Sporting Triangles - too fast
I'll take a lookVanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
It uses Wimp_CommandWindow to suppress the "Press SPACE or click mouse to continue" prompt on exit.Vanfanel wrote:Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.
EDIT: There's a problem with timing in Sporting Triangles that needs resolving
EDIT2: Resolved with the latest Modules
Re: ADFFS future feature testing
Pressing any F-key hangs the game. The cause is a bug, the game does a key debounce but fails to exit the loop because there's no compare instruction to set the exit condition. It works on RO3 because it would appear OS_Byte 121 corrupts the C flag, so the key debounce code can never loop.Vanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
It gets worse though. After changing the keys, the game invariably crashes on RO3, although appears to be okay on RO2.
Re: ADFFS future feature testing
Fixed with the latest obey.zipVanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Re: ADFFS future feature testing
Fixed with the latest obey.zipStarTrader - needs slowing down and key debounce
Re: ADFFS future feature testing
@Jon:
-SWIV works now great on the Pi with 50Hz mode!
-StarTrader and Sporting Triangles seem to work ok, too!
-SWIV works now great on the Pi with 50Hz mode!
-StarTrader and Sporting Triangles seem to work ok, too!