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Re: ADFFS 2.58 beta
Posted: Mon Sep 05, 2016 1:13 pm
by JonAbbott
Updated Modules and obey.zip on the dev site, which get the APCS-A based Magnetic Scrolls games working. I've also put the floppy images up (Corruption / Jinxter / The Guild of Thieves / The Pawn)
Copy the CLibAPCS-A Module into the !ADFFS.extras folder before you attempt to boot them.
Re: ADFFS 2.58 beta
Posted: Mon Sep 05, 2016 1:29 pm
by Vanfanel
@Jon: Chocks Away is running at 25FPS now from the begining
Chopper Force works on Pi2, too!
Another game that fails on Pi2 is the classic Cataclysm.
Re: ADFFS 2.58 beta
Posted: Mon Sep 05, 2016 4:50 pm
by JonAbbott
Vanfanel wrote:Another game that fails on Pi2 is the classic Cataclysm.
How is it failing? It's working okay on my Pi3.
Re: ADFFS 2.58 beta
Posted: Mon Sep 05, 2016 9:30 pm
by Vanfanel
@Jon: Sorry, it's working now! I don't know what I did wrong. Maybe I forgot to load sparkfs.
BTW, do you know how to HD-install Cataclysm?
Re: ADFFS 2.58 beta
Posted: Tue Sep 06, 2016 2:08 pm
by JonAbbott
Vanfanel wrote:BTW, do you know how to HD-install Cataclysm?
It's hardcoded to ADFS::0 I believe. Use the SA version instead, I've just added the Boot Script to obey.zip. I've also added the script for
Technodream which appears to be working on my Pi3.
I'm fast running out of games to get working, there's 64 that I have images for that I've yet to look at. 186 games are now known working on Pi1.
Re: ADFFS 2.58 beta
Posted: Tue Sep 06, 2016 4:18 pm
by Vanfanel
@Jon:
-Cataclysm SA version HDD-installed successfully!
-The Magnetic Scrolls games work great on the Pi2!
-Technodreams works on the Pi2, too, but goes to a black screen after Game Over, and it's hard to enter the options menu for some reason: you have to keep pressing O for a while.
-Can I suggest adding speed regulation to Burn'Out as you did with Chock's Away?
-SWIV doesn't work on the Pi2. Crashes upon launch.
Re: ADFFS 2.58 beta
Posted: Tue Sep 06, 2016 8:59 pm
by JonAbbott
Vanfanel wrote:-Technodreams works on the Pi2, too, but goes to a black screen after Game Over, and it's hard to enter the options menu for some reason: you have to keep pressing O for a while.
I'll take a look. I did play test it for a bit and didn't notice any issues, I also tested options and in particular redefining the keys to see if it required debounce code, all seemed okay though.
Vanfanel wrote:-Can I suggest adding speed regulation to Burn'Out as you did with Chock's Away?
It's on the list to look at.
Vanfanel wrote:-SWIV doesn't work on the Pi2. Crashes upon launch.
Command Ship,
Elite,
Fire & Ice and
Quest For Gold also hang although I've not had much luck tracking down the issue. If you find any more, let me know.
Re: ADFFS 2.58 beta
Posted: Tue Sep 06, 2016 11:31 pm
by JonAbbott
Vanfanel wrote:-SWIV doesn't work on the Pi2. Crashes upon launch.
Updated Modules and obey.zip to resolve. A combination of an issue in the boot script and it's use of a deprecated instruction that I hadn't implemented in the JIT.
Re: ADFFS 2.58 beta
Posted: Wed Sep 07, 2016 2:40 pm
by Vanfanel
@Jon: SWIV gets to the tittle screen now, but it hangs after some seconds with an "unimplemented instruction" error. Maybe you uploaded old modules/obey?
Re: ADFFS 2.58 beta
Posted: Wed Sep 07, 2016 3:47 pm
by JonAbbott
Vanfanel wrote:@Jon: SWIV gets to the tittle screen now, but it hangs after some seconds with an "unimplemented instruction" error. Maybe you uploaded old modules/obey?
The latest are up there, I've just downloaded them and confirmed SWIV is working on my Pi3.