Re: ADFFS 2.54
Posted: Sun Apr 24, 2016 11:10 pm
@ArcEm is not a valid test case for this imho, since it does not sync to physical refresh rate and there's always tearing.
The Archimedes Software Preservation Project
https://forums.jaspp.org.uk/forum/
I've just tested JP2/JP2+ (in std video mode) and it doesn't look like ArcEM implements VIDC correctly, so is no use in this case anyhowVanfanel wrote:@ArcEm is not a valid test case for this imho, since it does not sync to physical refresh rate and there's always tearing.
The titles below currently run too fast as they don't regulate their speed. This isn't something I've found a workable solution for yet, but it doesn't stop them being release, as they work okay on true Archimedes:Ibix the Viking (I believe you wanted to include it in this release) is still running too fast on the Pi.
Turned out to be a change I made yesterday that broke RO3.x support entirely!JonAbbott wrote:Ironically this floppy causes ADFFS to hang on RO3.x, which is another bug I'm looking at currently in case it could also affect the Pi build.
One particular level in the demo triggers a Page Zero access in SoundDMA at line 3446. SoundDMA's pointer to it's RMA space (stored @ FAFF4034) is mysteriously zero. In fact most of SoundDMA's private space is zeroed out.JonAbbott wrote:Whilst soak-testing Rockfall today, I noticed it crashes if left on the demo at the same place. I'll see if I can track it down, its possibly a Page Zero access or a bug.