Game info
To run the game install to harddisc and run via the icon.
NOTE: You will need the manual from the full archive to get past the protection.
To install on StrongARM or RISC OS 5, do not use !Installer on disc 1, use the following procedure instead:
Copy the !Alone folder from disc 1 to your HD
Open the newly copied !Alone folder via SHIFT-DOUBLE CLICK
Replace !Run with the contents of !ADFFS.obey.F1001501
Copy the contents of discs 2 thru 8 into the !Alone folder
Synopsis A somewhat tricky situation...
Suspended by a rope, the painter Jeremy Hartwood breathed for the last time. Was he overworked? A nervous breakdown perhaps? Or was suicide his escape from the evil presence that resided in his manor house, Derceto?
Unwelcoming and overbearing, Derceto is now an empty manor house avoided by the sane. However, something compels you to explore its depths and discover its secrets...
Did Jeremy Hartwood really commit suicide or was he just insane? Is there an evil presence residing in Derceto?
Enter at your peril ! Derceto is not a country cottage and this is no holiday. Entering is just the easy part, leaving could be hell !
When replacing the !Run file on this game with the file from the Obey archive in ADFFS I get this error:-
Internal error : address exception at &0182CEE8
I am using uniboot2 now btw and that solved the issue when doing the same type of "protection bypass" on BattleChess. So I think my boot stuff is sorted. Just not sure why this game doesn't seem to work =/
Type *MODULES and figure out which Module is generating the exception, then work out the offset within it, if it's one of the ADFFS Modules.
Thanks, I am guessing its ZIDEFS (an IDE podule I just purchased) causing the issue. Here's a photo of the modules - I cannot see what each column represents but guessing start and end addreses are shown there?
EDIT: The game works without trying to bypass protection, so guessing that maybe the writes are going to the wrong address due to the ZIDEFS hogging some RAM that isn't normally used?
Drop out of the Desktop (CTRL-SHIFT-F12 twice) and manually run !Alone, you should then hopefully be able to do a *MODULES after the crash, to find exactly where the exception is occurring.
JonAbbott wrote: ↑Sun Apr 14, 2019 9:13 pm
It's not ZIDEFS, but a Module that's softloaded.
Drop out of the Desktop (CTRL-SHIFT-F12 twice) and manually run !Alone, you should then hopefully be able to do a *MODULES after the crash, to find exactly where the exception is occurring.
Try commenting out the MEMORYA lines in !Run, to see if they're causing the issue. Comment the lines with a |
I commented out the MEMORYA stuff and it was still doing it! I will experiment more trying to comment out different things.
Thanks btw! If we cannot work this out I can just print off the protection codes. Not the end of the world but it would be nice to understand the cause.
The other thing it could be (from memory, I might be wrong) is VoxLib, try changing it to load the version that comes with the game, instead of the 26/32bit neutral version from ADFFS:trackers
JonAbbott wrote: ↑Mon Apr 15, 2019 8:57 pm
The other thing it could be (from memory, I might be wrong) is VoxLib, try changing it to load the version that comes with the game, instead of the 26/32bit neutral version from ADFFS:trackers