Re: ADFFS future feature testing
Posted: Sun Nov 13, 2016
@Jon: What's the line that runs the intro, please?
The Archimedes Software Preservation Project
https://forums.jaspp.org.uk:443/forum/
The line that runs JTAReaderSVanfanel wrote:@Jon: What's the line that runs the intro, please?
These should be fixed with today's obey.zip, although Blitz won't work past level 4 (if I remember correctly) due to the disc protection missing from the floppy image - this won't get resolved until I can locate an original floppy to image, or someone can image it for me.Blitz - crashing whilst loading with PLL VSync
SWIV - hangs when VSync is 50hz
Could you check the !Run matches the obey.zip version, I believe it's F1053501 you need.Vanfanel wrote:@Jon: If I comment out that line, I get the blue screen as soon as I double-click the Dune2 icon.
So it's the main game giving the error.
Fixed with update floppy image, Modules and obey.zip.Sporting Triangles - too fast
I'll take a lookVanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
It uses Wimp_CommandWindow to suppress the "Press SPACE or click mouse to continue" prompt on exit.Vanfanel wrote:Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.
Pressing any F-key hangs the game. The cause is a bug, the game does a key debounce but fails to exit the loop because there's no compare instruction to set the exit condition. It works on RO3 because it would appear OS_Byte 121 corrupts the C flag, so the key debounce code can never loop.Vanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Fixed with the latest obey.zipVanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Fixed with the latest obey.zipStarTrader - needs slowing down and key debounce