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Re: ADFFS 2.54

Posted: Mon Mar 21, 2016
by Vanfanel
@Jon: I have updated the tests. Serpents is still failing, but the others are working except Alone In The Dark, which tries to do an unsupported read/write in page zero after you select the character. Wow, it this rate you will get 100% compatibility with all known Archimedes games, and the Pi will become an 5$ Archimedes!! :D

Re: ADFFS 2.54

Posted: Tue Mar 22, 2016
by JonAbbott
I've tested a few more games and updated your post (noted with my initials). Today's build fixes a bug that was breaking Fish!

Mig-29 Fulcrum is working, although past RO3.11 there's no sound for some reason.

Re: ADFFS 2.54

Posted: Wed Mar 23, 2016
by JonAbbott
-Terramex: Hangs after loading (JA)
Fixed with today's obey.zip and builds.

The newer release of Terramex (F1048404) is also working.

Re: ADFFS 2.54

Posted: Fri Mar 25, 2016
by JonAbbott
-Wolfenstein 3D: Shows the powerslave logo and hangs. Pressing any key takes you back yo the desktop
It turned out to be a bug in it's channel handler that was then triggering a bug in ADFFS, both are now fixed with today's obey.zip and updated Modules.

Boogie Buggy also now works (although it has a bug that causes disk 3 to fail - it does this on all OS versions)

Re: ADFFS 2.54

Posted: Fri Mar 25, 2016
by Vanfanel
@Jon: tested Wolfenstein today an in fact it has unresponsive controls, also pressing ESC during gameplay hangs the game with a black screen. I guess it should take you the main menu instead.

Re: ADFFS 2.54

Posted: Sat Mar 26, 2016
by JonAbbott
-Blowpipe: Keyboard control problems. Looks and sounds perfect but seems unplayable
-Jahangir Khan World Championship Squash: Keyboard unresponsive
-Hero Quest: Mouse problem, the cursor keeps moving after you stop moving the mouse
-Nevryon: Control problems with keyboard and mouse. Otherwise, game works
-Wolfenstein 3D: Keyboard unresponsive
These should all now be fixed with today's build, although Nevryon randomly hangs past 2.54g which I'm looking into next. I've yet to investigate why Wolfenstein fails when pressing ESC.

Re: ADFFS 2.54

Posted: Sun Mar 27, 2016
by Vanfanel
@Jon: I have been testing these, and Blowpipe seems to hang, with music playing, on the shop (you get to a shop similar to the one in Xenon2, after you pass the first screen).
HeroQuest seems to be perfect now! And Wolfenstein too, except for the ESC problem.

Re: ADFFS 2.54

Posted: Sun Mar 27, 2016
by JonAbbott
Vanfanel wrote:@Jon: tested Wolfenstein today ... pressing ESC during gameplay hangs the game with a black screen. I guess it should take you the main menu instead.
It's a bug in the game as it does the same thing on RO3, what it's doing is displaying a prompt for Disc 1 and then swapping frame buffers - so you don't see the prompt.

I have noticed a few differences though, on RO3 there's a title page with music before getting to the menu and the option for "ArcBlaster FM Synth" music is greyed out on RO5. I suspect there's some more bugs in the FM music Module, as I've already patched a few to get the FM sound effects working.

Re: ADFFS 2.54

Posted: Sun Mar 27, 2016
by JonAbbott
Vanfanel wrote:@Jon: I have been testing these, and Blowpipe seems to hang, with music playing, on the shop (you get to a shop similar to the one in Xenon2, after you pass the first screen).
Can you use the debug Module I've just uploaded, press F12 then:
*GOS
*ADFBootFloppy

When it appears to hang, if the screen is still blank type (you may need to try it twice):
JITShowReg

If you get a dump report, let me know the error and address of the Abort.

Could you also try the NoU and NoHV versions I've just uploaded.

Re: ADFFS 2.54

Posted: Sun Mar 27, 2016
by Vanfanel
@Jon: I have uploaded a couple of images of the game hanged with the music playing. As you can see, the PC is moving so maybe it's not really hanging:

https://www.dropbox.com/s/prlsohdn9qwys ... 0.jpg?dl=0
https://www.dropbox.com/s/o9ph4yi0vu9ul ... 0.jpg?dl=0

What do you think?

Booting from the commandline as you told me shows the same results.
Using the NoU and NoHV versions the game also hangs in the same place .