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Re: ADFFS 2.84 public beta
Posted: Thu Jun 20, 2024
by JonAbbott
Vanfanel wrote: Wed Jun 19, 2024
@Jon: With today's build, Hero Quest is broken.
It shows a message asking about original disk, then if you click "Cancel" it hangs on the picture of the city after the initial text sequence.
Seems I broke something between testing and the final release, I'll get it fixed.
Re: ADFFS 2.84 public beta
Posted: Thu Jun 20, 2024
by JonAbbott
Vanfanel wrote: Wed Jun 19, 2024
With today's build, Hero Quest is broken.
Should be fixed with the latest
obey.zip
Re: ADFFS 2.84 public beta
Posted: Thu Jun 20, 2024
by Vanfanel
JonAbbott wrote: Thu Jun 20, 2024
Vanfanel wrote: Wed Jun 19, 2024
With today's build, Hero Quest is broken.
Should be fixed with the latest
obey.zip
yes! The game runs perfectly now

Re: ADFFS 2.84 public beta
Posted: Fri Jun 21, 2024
by JonAbbott
Vanfanel wrote: Thu Jun 20, 2024
yes! The game runs perfectly now
I've just uploaded some some additional games that I'm testing. You'll need to update
obey.zip for some of them to work.
Pushy II didn't require a lot of work to 32bit, so although its relying on ADFFS for the script to patch it, its not running under ADFFS. As it supports 640x400x24bpp, I've added a 50Hz Mode Module, although what it will do on EDID I don't know - I've not tested it fully. It 640x400 doesn't work, switch it to 640x480 in the Wimp menu.
The Great Giana Sisters - doesn't have sound. I've yet to check if that's normal, or if it's the latest version.
World Championship Boxing Manager - already available in Champions and was only added so I could create the script to correct the aspect ratio.
The Swarm - added so I could check it's aspect ratio
Chaos Engine / Twinworld [32bit version] - updated to add the aspect ratio correction.
Re: ADFFS 2.84 public beta
Posted: Sat Jun 22, 2024
by Vanfanel
I didn't even know there was a version of Gianas for the Archimedes. What a curious case! In fact, I see it doesn't have any sound.
Re: ADFFS 2.84 public beta
Posted: Fri Jul 05, 2024
by JonAbbott
Updated build in the OP, which will become the next stable release.
Re: ADFFS 2.84 public beta
Posted: Thu Jul 11, 2024
by Vanfanel
@Jon: I was testing the latest build in the OP, and Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Re: ADFFS 2.84 public beta
Posted: Fri Jul 12, 2024
by JonAbbott
Vanfanel wrote: Thu Jul 11, 2024
Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Thanks, I'll investigate.
Re: ADFFS 2.84 public beta
Posted: Mon Jul 15, 2024
by JonAbbott
Vanfanel wrote: Thu Jul 11, 2024
I was testing the latest build in the OP, and Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Could you try the non-overlay build (run ADFFS550 manually) and let me know if you still see the issue.
Re: ADFFS 2.84 public beta
Posted: Tue Jul 23, 2024
by Vanfanel
@Jon:
I ran the non-overlay version and indeed those problems don't happen at all: I can run whatever I want several times without rebooting and there are no problems.
So there's some small thing wrong with the overlay stuff not being properly freed when quitting a game, I gues...