So, well, FormulaFun works on the Pi!
Cartoon Line also works well, but I don't know what to do: I can move left and right, but ENTER will make the character scratch his head and nothing more
The intro made me chuckle, because there's no way this game would either get a good review or get in the chartsVanfanel wrote:Cartoon Line also works well, but I don't know what to do: I can move left and right, but ENTER will make the character scratch his head and nothing more
Try with the latest obey.zipVanfanel wrote:@Jon: Stranded works on the Pi, but graphics seem strange...
Today's obey.zip hopefully fixes this.Vanfanel wrote:-Mirror Image almost works: it hangs as soon as you enter the first stage.
It's capture the flag as far as I can tell.Vanfanel wrote:-Merp works... or so it seems: I am not sure what one must do with that blue ball moving around like crazy. Nice trance music: noticed samples from Bomb The Bass's "Megablast".
Both games use *SCREENLOAD to load the graphics, which seems intent on going to MODE 15 instead of MODE 12. I'll have to look at the OS source is to figure out why it's going into the wrong MODE.Vanfanel wrote:-Stranded and Rise In Crime are stilll showind the same color problems.
A combination of a change in RISCOS OS_SpriteOp 3 behaviour and a bug in ADFFS was causing RISC OS to never try going into MODE 12. Should be fixed in today's Module.JonAbbott wrote:Both games use *SCREENLOAD to load the graphics, which seems intent on going to MODE 15 instead of MODE 12. I'll have to look at the OS source is to figure out why it's going into the wrong MODE.Vanfanel wrote:-Stranded and Rise In Crime are stilll showind the same color problems.