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Re: ADFFS 2.58 beta

Posted: Wed Jul 27, 2016
by JonAbbott
Vanfanel wrote:The disk image only seems to contain a single script file.. is that allright?
Yes, that's correct. Have you updated both the Modules and Obey.zip?

Re: ADFFS 2.58 beta

Posted: Thu Jul 28, 2016
by Vanfanel
@Jon, yes, they are updated: Chequered Flag works, but not BlastOn.

Re: ADFFS 2.58 beta

Posted: Thu Jul 28, 2016
by JonAbbott
Does the debug Module do the same thing?

I'm going to start looking at the speed issues next, so will see if I can repro @ 50Hz.

Re: ADFFS 2.58 beta

Posted: Thu Jul 28, 2016
by Vanfanel
@Jon: With the debug module, the game boots and works!

Re: ADFFS 2.58 beta

Posted: Sun Jul 31, 2016
by JonAbbott
I've uploaded an updated obey.zip which fixes some of the speed issues in Blaston, it also gets it working on RO3.11. Haven't looked into why you're seeing a black screen yet though.

Re: ADFFS 2.58 beta

Posted: Sun Jul 31, 2016
by JonAbbott
The latest obey.zip fixes the last remaining speed issue in Blaston (the logo screen)

Re: ADFFS 2.58 beta

Posted: Mon Aug 01, 2016
by JonAbbott
I've uploaded the floppy image of Formula Fun and updated obey.zip. I've increased its speed slightly (7 FPS) from its original speed (4-6 FPS on an ARM2), any faster and its unplayable. Speed it up via CTRL-SHIFT-PgDn and you'll see what I mean.

Keys are detailed in a text file on the root of the floppy.

Re: ADFFS 2.58 beta

Posted: Tue Aug 02, 2016
by JonAbbott
I've uploaded the floppy images of Spobbleoid and updated obey.zip, seems to be okay on a quick play of the first two levels.

EDIT: Spobbleoid Fantasy is also now up, although I've not tested it on the Pi yet - it should work okay.

Re: ADFFS 2.58 beta

Posted: Wed Aug 03, 2016
by Vanfanel
@Jon, I have updated obey:
-BlastOn is still showing black screen with non-debug module.
-FormulaFun starts, but when I chose 1 and then Qualify, the game seems to stall. The four players are shown but the game won't do anything.
-Both Spobbleboid games work fine on the Pi! :)

Re: ADFFS 2.58 beta

Posted: Wed Aug 03, 2016
by JonAbbott
I've uploaded the floppy images of Cartoon Line part one (Eterna), an updated obey.zip and Modules - had to fix a bug in *GO to get it working correctly.

I've not tested on the Pi, only RO5.23/SA under emulation. Hopefully it works :?
Vanfanel wrote:-BlastOn is still showing black screen with non-debug module.
Haven't looked at it yet, although it was working on my Pi when I tested a few days ago.
Vanfanel wrote:-FormulaFun starts, but when I chose 1 and then Qualify, the game seems to stall. The four players are shown but the game won't do anything.
Nothing happens when you hold Up Arrow?