Simon The Sorcerer Script

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Idge
Posts: 100
Joined: Wed Feb 02, 2022 9:45 pm

Simon The Sorcerer Script

Post by Idge »

I have noticed an odd issue with Simon The sorcerer when using the replacement script when it is installed.
It takes a very long time for the text to dissapear, if at all causing delays and making it quite hard to navigate.
For example when you start the game if you open drawer, it says Oh Look. There's a pair of scissors in here. That text does not disspear from the screen, even after you pick them up. Other text notifications seem to take an absolute age to move on to the next line.

I tested with the original run file and entered the copy protection details and this problem does not occur.

I have only tested this so far on a physical A3010 using the latest ADFFS Beta 2.86.
JonAbbott
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Re: Simon The Sorcerer Script

Post by JonAbbott »

I'm seeing the same issue on a Pi3, so will investigate.
JonAbbott
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Re: Simon The Sorcerer Script

Post by JonAbbott »

It looks like the protection check does some additional setup. Until I can figure out where that code is, I'll reinstate the protection check and see if I can tweak it to always pass.
JonAbbott
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Re: Simon The Sorcerer Script

Post by JonAbbott »

Idge wrote: Sun Mar 23, 2025 4:38 pm I have noticed an odd issue with Simon The sorcerer when using the replacement script when it is installed.
It takes a very long time for the text to disappear, if at all causing delays and making it quite hard to navigate.
Please try today's Boot scripts. I've modified the protection to auto-complete, switched it to use QTM for the tracker as I noticed the music pitch was changing depending on what it was run on and I've applied all the bug fixes back to RO3.1x.

I've not figured out how to remove the pauses during the game start-up, so you'll see a blank screen for a few seconds prior the protection kicking in.
Idge
Posts: 100
Joined: Wed Feb 02, 2022 9:45 pm

Re: Simon The Sorcerer Script

Post by Idge »

Cheers Jon,

That seems to have sorted it and yep I hadnt noticed the music was wrong originally, but sounds better now.

Thanks
Idge
Posts: 100
Joined: Wed Feb 02, 2022 9:45 pm

Re: Simon The Sorcerer Script

Post by Idge »

Actually there are still some issues as I get further into the game, for example in the bar, talking to the barman, or if I pick up the matches, I do not get the option to use it with another item
JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
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Re: Simon The Sorcerer Script

Post by JonAbbott »

Idge wrote: Thu Apr 03, 2025 7:26 pm Actually there are still some issues as I get further into the game, for example in the bar, talking to the barman, or if I pick up the matches, I do not get the option to use it with another item
I'll reinstate the protection.
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