ADFFS 2.80 public beta

Discuss ADFFS development and download test releases
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

Idge wrote: Mon Feb 07, 2022 10:41 pm Blaston [UCS]
Gives error
IRQv: E9EFDFF6
ADFFS Exception: ADFF5009 Instruction not implemented.
Only seems to affect the UCS version, the standard Blaston works without issue
I'm seeing the same, so will investigate.
Idge wrote: Mon Feb 07, 2022 10:41 pm Bloodsport
Gives error
IRQv: E9EFDFF6
ADFFS Exception: ADFF5016 Modifying hardware vectors
I'm seeing the same, so will investigate. It's triggering a Page Zero access in FileCore so is going to leave the machine in a dodgy state.
Idge wrote: Mon Feb 07, 2022 10:41 pm BotKiller [32 Bit]
Game works fine, but ctrl-shift-f12 does nothing, can quit from game normally
BotKiller is 32bit and runs natively so you'll need to use Exit on the main menu, CTRL-SHIFT-F12 only works for games running under the ADFFS JIT.
Idge wrote: Mon Feb 07, 2022 10:41 pm Bubblefair
Game seems to work fine, but I can't work out how to insert coin so I can play the game. I am sure I have tried every key!
The manual states INSERT to insert credits and then Player 1 Fire (SPACE) for a 1-player game or Player 2 Fire (KeyPad 0) for a 2-player game. It supports Joysticks, although its not clear from the manual if INSERT is actually mapped to the Joystick.
Idge
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Joined: Wed Feb 02, 2022 9:45 pm

Re: ADFFS 2.80 public beta

Post by Idge »

The manual states INSERT to insert credits and then Player 1 Fire (SPACE) for a 1-player game or Player 2 Fire (KeyPad 0) for a 2-player game. It supports Joysticks, although its not clear from the manual if INSERT is actually mapped to the Joystick.
The one key I obviously didnt try :-) yep that works a treat
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

ADFFS 2.80u in the OP and available for testers via PackMan. A few game packages have also been updated to resolve Page Zero access bugs.
Idge wrote: Mon Feb 07, 2022 10:41 pm Blaston [UCS]
Gives error
IRQv: E9EFDFF6
ADFFS Exception: ADFF5009 Instruction not implemented.
Only seems to affect the UCS version, the standard Blaston works without issue
I've fixed the initial issue, but there's another problem which is causing the game to get stuck in a loop. I'll continue to investigate.
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

I've managed to break games that change the IRQ hardware vector with 2.80u (eg Lotus Turbo Challenge 2). I'll fix the issue for the next build.

It will report ADFF5013 Unsupported Branch address when the game tries to branch back to the original IRQ handler.
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

JonAbbott wrote: Wed Feb 09, 2022 6:02 pm I've managed to break games that change the IRQ hardware vector with 2.80u (eg Lotus Turbo Challenge 2). I'll fix the issue for the next build.

It will report ADFF5013 Unsupported Branch address when the game tries to branch back to the original IRQ handler.
2.80v now in the OP and on PackMan, which resolves this issue.

It will also resolve Arcturus as I've switched all Event handlers to run as unelevated code. This is likely to break something though, so is somewhat experimental until I implement CPU mode paravirtualization fully.
Idge
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Re: ADFFS 2.80 public beta

Post by Idge »

I have downloaded the latest beta and will do some more testing this week.
I cannot download Chopper Force SA via packman it says incorrect file size

Cheers
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

Idge wrote: Thu Feb 10, 2022 12:24 pm I cannot download Chopper Force SA via packman it says incorrect file size
Thanks, I've reuploaded the package and confirmed it now installs.
Idge
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Joined: Wed Feb 02, 2022 9:45 pm

Re: ADFFS 2.80 public beta

Post by Idge »

Thanks Jon
I’m not sure if it’s just me, but on the latest beta if I click the menu button on the adffs icon once it’s loaded (I was just going to confirm it was the latest version installed) it crashes with an abort on data transfer at &202D6A3C.
I tried a reinstall and reboots and happens every time
JonAbbott
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Re: ADFFS 2.80 public beta

Post by JonAbbott »

Idge wrote: Thu Feb 10, 2022 1:33 pm if I click the menu button on the adffs icon once it’s loaded (I was just going to confirm it was the latest version installed) it crashes with an abort on data transfer at &202D6A3C
It's a problem with !ADFFS.Templates. Overwrite the file with a copy from the non-beta ADFFS and I'll fix it in the next build.
Idge
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Joined: Wed Feb 02, 2022 9:45 pm

Re: ADFFS 2.80 public beta

Post by Idge »

I have run some more testing tonight.
See below for results

Arcturus
This now seems to run fine once I updated the package

Casino
Bandit - Gives error Please insert original disk in drive 0
Banker - Gives error Please insert original disk in drive 0
bkgammon - Gives error Please insert original disk in drive 0
Blackjack - Gives error Please insert original disk in drive 0
Dice - This loads
Roulette - Gives error Please insert original disk in drive 0
All of the games load to the system tray, after showing the disk error, but don't seem to allow you to do anything

Champions
MUFC - Seems to load ok, but when trying to start a game, I just get a black screen and the music continues to play
Boxing Manager - Seems to work fine
Leaderboard - Seems to work fine, although runs way too fast
Squash - Can't move the cursor once the game loads. Pressing ctrl-shift-f12 does return you to the desktop (NB the original version of this works fine, this issue seems to only manifest in this champions version)

Chocks Away
Loads title screen, but then shows a > at the top of the screen and doesn't do anything else

Chocks Away Compendium (SA)
This version works fine

Chopper Force
Doesn't load game, just freezes with a white line at top left of screen

Command Ship
IRQv: E9EFEFF6
ADFFS Exception: ADFF5016 Modifying hardware Vectors

Cyberzone
Game loads ok, then shows a lot of > in bottom window and doesn't let you type or do anything. Ctrl-Shift-F12 takes you back to desktop though, so this could be me not knowing what I am doing

Cyborg
Both games work fine, however on Cyborg the Adventure, pressing ctrl-shift-f12 causes an Internal error: abort on data transfer at &FC1ABCA0570 error

Jinxter
Game loads ok, but then locks up at the beginning when it tries to show the first picture. I recall having this issue on my original copy of Jinxter, but cant remember how I resolved it.
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