Just update to the latest obey.zip, for the record though it's *ADFEmulateRISCOS 3.11
Don't update to the latest Module though, it's crashing all over the place at the moment.
Just update to the latest obey.zip, for the record though it's *ADFEmulateRISCOS 3.11
No idea, but suspect it's a bug. When you first mentioned it, I tried going back through the builds and couldn't get it to appear on any of them.
I assume you've tried replacing the !Run with the boot script from one of the versions I've already got running? (F1018601 and F1003003)
It is a bug, the game isn't doing a key/mouse debounce on entry so immediately skips the title page.
It appears to work with the F1018601 script with today's build. It's altering LatchBSoftCopy in Page Zero, which wasn't being handled, this in turn highlighted a bug in ADFFS which I've now fixed. I've not implemented LatchBSoftCopy yet but it appears to work without it.
Yes, I noted the high score issue in the OP but have yet to look at the code. The music/FX is an odd issue, I'll look at that when I look at the other issue.
From the brief look I had at Hamsters earlier, it's possibly a bug in the code. It's changing to mode 141 (shadowed mode 13) which requires 160KB of screen memory, but later checks for 80KB. I've not looked to see which VDU variable its using to get the value it checks, so it's also possible there's an issue with RISC OS. I've already spotted that VDU variable 148 will sometimes return the wrong address, which I've implemented a workaround for.