Updated Modules and obey.zip on the dev site, which get the APCS-A based Magnetic Scrolls games working. I've also put the floppy images up (Corruption / Jinxter / The Guild of Thieves / The Pawn)
Copy the CLibAPCS-A Module into the !ADFFS.extras folder before you attempt to boot them.
ADFFS 2.58 beta
Re: ADFFS 2.58 beta
@Jon: Chocks Away is running at 25FPS now from the begining
Chopper Force works on Pi2, too!
Another game that fails on Pi2 is the classic Cataclysm.
Chopper Force works on Pi2, too!
Another game that fails on Pi2 is the classic Cataclysm.
Re: ADFFS 2.58 beta
How is it failing? It's working okay on my Pi3.Vanfanel wrote:Another game that fails on Pi2 is the classic Cataclysm.
Re: ADFFS 2.58 beta
@Jon: Sorry, it's working now! I don't know what I did wrong. Maybe I forgot to load sparkfs.
BTW, do you know how to HD-install Cataclysm?
BTW, do you know how to HD-install Cataclysm?
Re: ADFFS 2.58 beta
It's hardcoded to ADFS::0 I believe. Use the SA version instead, I've just added the Boot Script to obey.zip. I've also added the script for Technodream which appears to be working on my Pi3.Vanfanel wrote:BTW, do you know how to HD-install Cataclysm?
I'm fast running out of games to get working, there's 64 that I have images for that I've yet to look at. 186 games are now known working on Pi1.
Re: ADFFS 2.58 beta
@Jon:
-Cataclysm SA version HDD-installed successfully!
-The Magnetic Scrolls games work great on the Pi2!
-Technodreams works on the Pi2, too, but goes to a black screen after Game Over, and it's hard to enter the options menu for some reason: you have to keep pressing O for a while.
-Can I suggest adding speed regulation to Burn'Out as you did with Chock's Away?
-SWIV doesn't work on the Pi2. Crashes upon launch.
-Cataclysm SA version HDD-installed successfully!
-The Magnetic Scrolls games work great on the Pi2!
-Technodreams works on the Pi2, too, but goes to a black screen after Game Over, and it's hard to enter the options menu for some reason: you have to keep pressing O for a while.
-Can I suggest adding speed regulation to Burn'Out as you did with Chock's Away?
-SWIV doesn't work on the Pi2. Crashes upon launch.
Re: ADFFS 2.58 beta
I'll take a look. I did play test it for a bit and didn't notice any issues, I also tested options and in particular redefining the keys to see if it required debounce code, all seemed okay though.Vanfanel wrote:-Technodreams works on the Pi2, too, but goes to a black screen after Game Over, and it's hard to enter the options menu for some reason: you have to keep pressing O for a while.
It's on the list to look at.Vanfanel wrote:-Can I suggest adding speed regulation to Burn'Out as you did with Chock's Away?
Command Ship, Elite, Fire & Ice and Quest For Gold also hang although I've not had much luck tracking down the issue. If you find any more, let me know.Vanfanel wrote:-SWIV doesn't work on the Pi2. Crashes upon launch.
Re: ADFFS 2.58 beta
Updated Modules and obey.zip to resolve. A combination of an issue in the boot script and it's use of a deprecated instruction that I hadn't implemented in the JIT.Vanfanel wrote:-SWIV doesn't work on the Pi2. Crashes upon launch.
Re: ADFFS 2.58 beta
@Jon: SWIV gets to the tittle screen now, but it hangs after some seconds with an "unimplemented instruction" error. Maybe you uploaded old modules/obey?
Re: ADFFS 2.58 beta
The latest are up there, I've just downloaded them and confirmed SWIV is working on my Pi3.Vanfanel wrote:@Jon: SWIV gets to the tittle screen now, but it hangs after some seconds with an "unimplemented instruction" error. Maybe you uploaded old modules/obey?