-Legend of the Lost Temple: hangs on abort on data transfer at &202DD44C. Not working with UO modules either.
It's triggering a Page Zero access in BASIC (from within FrontEnd). There's no easy way to correct this bug in the game itself, other than to trap Page Zero accesses within the BASIC Module and fail them silently.
-BattleChess: crashes with Internal error, no stack for trap handler: SWI &100810 not known, pc = FC28439C: registers at 000246F0
Not working with UO modules either.
I had a quick look, but couldn't find any obvious cause of the crash. Needs more detailed investigation.
-Populous: hangs on black screen just after launch. Not working with UO modules either.
Working under the debug Module, so could be a cache flush issue.
-DarkWood: Returns to desktop after disk swapping before actual game starts. Not working with UO modules either.
It's generating a Data Abort when trying to read from its Sprite area block. Needs investigating further.
-Hero Quest: abort on data transfer at &FC02929C. Not working with UO modules either.
Working under the debug Module, so could be a cache flush issue. Hangs in the same way as Populous and under the debug Module it suffers mouse/keyboard issues.
-Lemmings 2 (ok, this one has never worked, but so near!): hangs on black screen after level briefing. Not working with UO modules either.
Had another quick look at this, it's the KrisHardware Module that's causing the issue. Could be a timing issue as the Module sets up timers.
-Blowpipe: Keyboard control problems. Looks and sounds perfect but seems unplayable.
-Nevryon: Control problems with keyboard and mouse. Otherwise, game works.
No doubt an IRQ issue, which needs looking into.
-White magic: hangs on unsupported branch address.
This has never worked, it's a bug in it's sound Modules that I've yet to look into.
-Arcana: seems to hang on the ARCANA logo screen.
Rotor - working on the NoU build - so will investigate further.