ADFFS 2.61 beta
Re: ADFFS 2.61 beta
@Jon: Is it time to start re-testing the games?
Re: ADFFS 2.61 beta
It is, if you list the ones you've tested I'll create a master list in the OP.
If you find any that don't quit cleanly via CTRL-SHIFT-F12, make a note and I'll see if I can resolve them, there's bound to be a few. I found one last night, but can't remember which (Morph possibly), I'll upload the updated obey.zip when I get home.
EDIT: It was Asylum, but I won't bother uploading an updated obey.zip as there are other issues with this title I need to resolve
If you find any that don't quit cleanly via CTRL-SHIFT-F12, make a note and I'll see if I can resolve them, there's bound to be a few. I found one last night, but can't remember which (Morph possibly), I'll upload the updated obey.zip when I get home.
EDIT: It was Asylum, but I won't bother uploading an updated obey.zip as there are other issues with this title I need to resolve
Re: ADFFS 2.61 beta
Updated build (2.61e) on the dev site. I forgot to reset the file vectors when it loads the localized BASIC Module, which would cause a crash with The Fourth Dimension protection.
There's still a problem however, as Stunt Racer is crashing after into intro sequence.
There's still a problem however, as Stunt Racer is crashing after into intro sequence.
Re: ADFFS 2.61 beta
@Jon:
-Dune II is crashing again if trying to skip the intro.
-Cannon Fodder is crashing after the briefing screen.
-Dune II is crashing again if trying to skip the intro.
-Cannon Fodder is crashing after the briefing screen.
Re: ADFFS 2.61 beta
The issue is a mismatch between the tokenised Messages file that RO3.71's BASICTrans expects and what's stored in Resources:Resources.BASIC.Messages. I did attempt to bundle the RO3.71 messages file with it yesterday, but it was just producing rubbish - I'm not sure why and can only guess the structure of Messages files has changed.Vanfanel wrote:-Dune II is crashing again if trying to skip the intro.
Hold off on testing, whilst I try to figure out a workaround.
I can't get this one to crash, I've tested both floppy and harddisc installs. If you're testing from harddisc, see if the Boot script has been updated...same goes for all other games run from harddisc installs.Vanfanel wrote:-Cannon Fodder is crashing after the briefing screen.
Re: ADFFS 2.61 beta
Try the latest ZIP, hopefully it will fix the Messages issue that's causing Dune II's intro to crash. If it does, you can resume testing.JonAbbott wrote:The issue is a mismatch between the tokenised Messages file that RO3.71's BASICTrans expects and what's stored in Resources:Resources.BASIC.Messages.
Re: ADFFS 2.61 beta
Updated Modules on the dev site. Whilst diagnosing Dune II's problem, I surreptitiously found the cause of BASIC generating an Abort when it exits back to the OS, which I've now fixed.
ie. The following sequence would previously generate an Abort and shutdown the JIT:
ie. The following sequence would previously generate an Abort and shutdown the JIT:
Code: Select all
GOARM3JIT 0
GOS
BASIC
QUIT
Re: ADFFS 2.61 beta
@Jon: Dune II now shows a black screen and nothing more.
Re: ADFFS 2.61 beta
At what point do you see the blank screen? Before the Intro or after? If after, what key are you pressing to skip it?
Re: ADFFS 2.61 beta
@Jon
Black screen before the intro. There's no intro anymore, just a black screen.
Black screen before the intro. There's no intro anymore, just a black screen.