ringdings wrote:On Paradroid 2000 various droids disappear randomly. I don't remember this behaviour on Paradroid 90 on the Amiga.
They disappear when not in your line of sight - or is that not what you mean? I played a few levels of it the other day and it seemed to be working okay.
It might be worth installing
ArcEm on your Pi so you can double check games if there's a suspicion ADFFS is breaking them. You can download the
RISCOS 3.11 ROM from 4corn should you need it.
Alternatively, install Arculator on a PC if you want to do a side-by-side comparison. KarateEd wrote a good
document on how to get it running, should you need it.
Once you have one of the emulators installed, you can use the latest ADFFS beta to mount the floppies and boot them in the same way as on the Pi. I've not tested the latest ADFFS beta's on RISCOS 3.11 to any extent, however there's been very few code changes to that codebase, so I don't expect there to be any issues.
I am aware that the sound may not be correct on Paradroid on RISCOS 3.11 - I've yet to track down why. I suspect it's a bug in their code, which may be expecting RISCOS 2 or Arthur behaviour. Once I get hold of an original floppy, I can'test under RISCOS 2 on an original Arc to see what's going on and then get ADFFS to fix it real-time.