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Re: ADFFS future feature testing

Posted: Sun Dec 04, 2016 7:10 pm
by Vanfanel
@Jon: please ignore my previous report on non-smooth games, I had left a wrong video mode line in config.txt from playing in a friend's house.
However:
-Fireball II immediately exits when I press space or click mouse button on the tittle screen. No errors, just the usual exit message.
-Cannon Fodder shows an undefined instruction error on quit via CTRL+SHIFT+F12

Re: ADFFS future feature testing

Posted: Mon Dec 05, 2016 11:35 am
by JonAbbott
Vanfanel wrote: -Fireball II immediately exits when I press space or click mouse button on the tittle screen. No errors, just the usual exit message.
-Cannon Fodder shows an undefined instruction error on quit via CTRL+SHIFT+F12
I've been unable to reproduce either of these issues. If you have Cannon Fodder installed to HD, check the !Run script matches the version in obey.zip

Re: ADFFS future feature testing

Posted: Mon Dec 05, 2016 4:58 pm
by JonAbbott
Updated obey.zip and floppy images of Interdictor, Interdictor II and Leeds United on the dev site. All three appear to run on the Pi, although you won't be able to play either Interdictor until I've sorted out the manuals.

Morph sort of works, however it flickers and is possibly only showing one framebuffer. The RO3.5+ emulation needs some work as most of the RO3.5+ only games have video issues. You need to install Morph to HD (see instructions on the floppy) and then replace it's !Run.

Re: ADFFS future feature testing

Posted: Mon Dec 05, 2016 10:50 pm
by Vanfanel
@Jon:
-Updating Cannon Fodder !Run script fixed the issue.
-Fireball II now works perfectly again... I don't know what was at play yesterday!
-Morph works on the Pi1, but yes, there is flickering.

Re: ADFFS future feature testing

Posted: Thu Dec 08, 2016 1:03 pm
by JonAbbott
Updated obey.zip on the dev site, which gets Emotions - Search for Humanity working. Boot disc 1 to install to HD then run it directly, the installer updates !Run to the ADFFS version, so no need to manually alter it. The music does appear to drift slightly, my guess is that it expects a 56Hz VSync being a RiscPC only game.

I've also uploaded the floppy image on Small, which also works.

Today's Modules fix a few minor bugs. The only change I have left to implement, is to load the APCS-A / APCS-R Clib Modules when the SWI's are called to initialise them. This will be RC3 and hopefully the final build, so we can release before Christmas.

Please test as many games as you can, from the known working list and highlight any regressions.

Re: ADFFS future feature testing

Posted: Fri Dec 09, 2016 4:14 pm
by Vanfanel
@Jon: After installing Emotions, all I get when double-clicking it with ADFFS loadad is a banner on the desktop with the game's title (blue letters on white background) and there it stays forever.
Small works fine.

Re: ADFFS future feature testing

Posted: Fri Dec 09, 2016 9:49 pm
by JonAbbott
Vanfanel wrote:After installing Emotions, all I get when double-clicking it with ADFFS loaded is a banner on the desktop with the game's title (blue letters on white background) and there it stays forever.
It was a pain to get working, so there's possibly a dependency that I've missed. Try commenting out the ECHO <21> line and see if you get a command prompt with an error. I did spot one error, there should be an FX 225,1 before the FX 138,0,128, see if adding that makes any difference (this is corrected in the RC3 obey.zip - F1013103).

Re: ADFFS future feature testing

Posted: Fri Dec 09, 2016 10:31 pm
by JonAbbott
2.60 RC3 is on the dev site. This is feature complete, so please test (on any platform) and report and issues or regressions.

Release date will be the 21st, provided there's no show stoppers.

Re: ADFFS future feature testing

Posted: Sat Dec 10, 2016 11:28 am
by JonAbbott
Updated obey.zip on the dev site. Whilst recording YouTube videos on a Pi2, I spotted Saloon Cars Deluxe has some illegal instructions that need correcting and Trivial Pursuit was going into the wrong video mode.
Vanfanel wrote:After installing Emotions, all I get when double-clicking it with ADFFS loaded is a banner on the desktop with the game's title (blue letters on white background) and there it stays forever.
Has anyone else managed to reproduce this issue, I've tested on Pi1/2/3 and have had no issues running it.
Vanfanel wrote:Small works fine.
It's crashing on Pi2 in the SpiralVibe Module, I've yet to figure out a fix as it works under the debug build.

EDIT: RC3 has broken Small. The only change made is not loading CLib when the JIT starts up; Small isn't C based, so some investigation required to figure out how its been affected.

Re: ADFFS future feature testing

Posted: Sat Dec 10, 2016 4:13 pm
by Vanfanel
@Jon: With RC3:
-Emotions woks ok!
-Small doesn't work on Pi1 either

Further testing pending!