ADFFS 2.58 beta

Discuss development specific to the Pi version of ADFFS
JonAbbott
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Re: ADFFS 2.58 beta

Post by JonAbbott »

Vanfanel wrote:The disk image only seems to contain a single script file.. is that allright?
Yes, that's correct. Have you updated both the Modules and Obey.zip?
Vanfanel
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Re: ADFFS 2.58 beta

Post by Vanfanel »

@Jon, yes, they are updated: Chequered Flag works, but not BlastOn.
JonAbbott
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Re: ADFFS 2.58 beta

Post by JonAbbott »

Does the debug Module do the same thing?

I'm going to start looking at the speed issues next, so will see if I can repro @ 50Hz.
Vanfanel
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Re: ADFFS 2.58 beta

Post by Vanfanel »

@Jon: With the debug module, the game boots and works!
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Re: ADFFS 2.58 beta

Post by JonAbbott »

I've uploaded an updated obey.zip which fixes some of the speed issues in Blaston, it also gets it working on RO3.11. Haven't looked into why you're seeing a black screen yet though.
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Re: ADFFS 2.58 beta

Post by JonAbbott »

The latest obey.zip fixes the last remaining speed issue in Blaston (the logo screen)
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Re: ADFFS 2.58 beta

Post by JonAbbott »

I've uploaded the floppy image of Formula Fun and updated obey.zip. I've increased its speed slightly (7 FPS) from its original speed (4-6 FPS on an ARM2), any faster and its unplayable. Speed it up via CTRL-SHIFT-PgDn and you'll see what I mean.

Keys are detailed in a text file on the root of the floppy.
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Re: ADFFS 2.58 beta

Post by JonAbbott »

I've uploaded the floppy images of Spobbleoid and updated obey.zip, seems to be okay on a quick play of the first two levels.

EDIT: Spobbleoid Fantasy is also now up, although I've not tested it on the Pi yet - it should work okay.
Vanfanel
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Re: ADFFS 2.58 beta

Post by Vanfanel »

@Jon, I have updated obey:
-BlastOn is still showing black screen with non-debug module.
-FormulaFun starts, but when I chose 1 and then Qualify, the game seems to stall. The four players are shown but the game won't do anything.
-Both Spobbleboid games work fine on the Pi! :)
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Re: ADFFS 2.58 beta

Post by JonAbbott »

I've uploaded the floppy images of Cartoon Line part one (Eterna), an updated obey.zip and Modules - had to fix a bug in *GO to get it working correctly.

I've not tested on the Pi, only RO5.23/SA under emulation. Hopefully it works :?
Vanfanel wrote:-BlastOn is still showing black screen with non-debug module.
Haven't looked at it yet, although it was working on my Pi when I tested a few days ago.
Vanfanel wrote:-FormulaFun starts, but when I chose 1 and then Qualify, the game seems to stall. The four players are shown but the game won't do anything.
Nothing happens when you hold Up Arrow?
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