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Re: ADFFS 2.57 beta
Posted: Thu Jun 23, 2016 2:43 pm
by JonAbbott
Vanfanel wrote:@Jon: with this version, Cannon Fodder hangs on the "Cannon Fodder is loading" text screen. Cursor blinks 3-4 times, then it hangs.
Lemmings also goes blank after the Krisalis logo.
As is typically the case, I can't reproduce either!
On a separate note, have you got your CPU in ARMv5 or ARMv7 mode? I've only been uploading the ARMv5 version of the Modules.
EDIT: Spoke too soon, I can repro without ADFFS$50Hz set if VSync is at 50hz.
Re: ADFFS 2.57 beta
Posted: Thu Jun 23, 2016 4:41 pm
by JonAbbott
Vanfanel wrote:@Jon: with this version, Cannon Fodder hangs on the "Cannon Fodder is loading" text screen. Cursor blinks 3-4 times, then it hangs.
Lemmings also goes blank after the Krisalis logo.
See if the build I've just put up resolves these issues.
Whilst trying to record a video of Wonderland, it crashed. I'm not sure it that's a regression yet.
Re: ADFFS 2.57 beta
Posted: Thu Jun 23, 2016 7:38 pm
by JonAbbott
JonAbbott wrote:The Burn 'Out cursor issues are two fold, it thinks there's an RTFM Joystick available and DSymphonyPlayer is leaving IRQ disabled for long periods.
RTFM Joystick detection is now fixed in the latest build, it was caused by a bug in the IOC Abort handler, which wasn't returning the correct values for LDR / LDRB from the IO region.
Re: ADFFS 2.57 beta
Posted: Sat Jun 25, 2016 1:32 am
by Vanfanel
@Jon: Cannon Fodder and Lemmings are working again right.
Also, Burn'Out doesn't have self-moving cursor anymore
However, Elite hangs at a corrupt graphics screen upon launch.
Re: ADFFS 2.57 beta
Posted: Sat Jun 25, 2016 6:27 pm
by JonAbbott
Vanfanel wrote:However, Elite hangs at a corrupt graphics screen upon launch.
Try the build I've just put up. Also try it with / without the ADFFS$50Hz Environment variable to see if there's any difference.
Re: ADFFS 2.57 beta
Posted: Sat Jun 25, 2016 6:47 pm
by Vanfanel
@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
Hm, this version is broken it seems.
Re: ADFFS 2.57 beta
Posted: Mon Jun 27, 2016 10:19 am
by JonAbbott
Vanfanel wrote:@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
There's a problem switching to MODE 9 which I'm investigating.
Re: ADFFS 2.57 beta
Posted: Tue Jun 28, 2016 9:27 am
by JonAbbott
JonAbbott wrote:Vanfanel wrote:@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
There's a problem switching to MODE 9 which I'm investigating.
See if today's build has fixed the issue.
Re: ADFFS 2.57 beta
Posted: Tue Jun 28, 2016 2:23 pm
by Vanfanel
@Jon: today's version works good, yes
I have been testing games with ADFFS$50Hz set to true, and it's great! No more "frame adjustment" at the beggining, games are smooth all the time as far as I can see, from the first moment.
Diggers is the only "regression" I have seen. It hangs on a black screen after launch.
Re: ADFFS 2.57 beta
Posted: Tue Jun 28, 2016 3:34 pm
by JonAbbott
Vanfanel wrote:Diggers is the only "regression" I have seen. It hangs on a black screen after launch.
I've probably broken ModeExtension Modules...if only I could remember another game that uses them, to confirm that theory
EDIT: I listed games that use ModeExtension Modules
here. They all seem to work, except Diggers.