Good news, I'm going to start testing tomorrow. I need to do some YouTube videos, so will probably do that whilst testing the newly working games.Vanfanel wrote:@Jon: games previously failing are working now, testing randomly. Elite works great on the Pi!
It's the 50hz detection that's failing then, it will be related to the changes as the VSync's are now counted at a different stage in the mode change process. You'll possibly find other games, such as Pacmania show tearing occasionally.Vanfanel wrote:Cannon Fodder is now slow-motion ALWAYS and shows tearing on the lower part of the screen.
You can see it very easily if you try it in a 50HZ mode.
(Other games have normal speed)
I'll see if I can push the count back further in the mode change, which may fix it. Failing that add a command line option to force 50hz.
At some point I'll resume coding the PLL based blitter, which I rolled back due to timing issues which would require virtualising TickerV and CallEvery transient callbacks.