I suspect it's the 50hz detection code. You could try running the debug module and look at the detected monitor rate, which is displayed next to the resolution. Does it read <>50hz when the game slows down?Vanfanel wrote:Cannon Fodder, it seems to slow down sometimes!
Could be an issue with OS_File then, that would tie in with the Abort occurring just after an OS_SpriteOp if the sprite wasn't loaded.Also, Dark Wood works fine when installed to HDD, it only hangs when playing from floppy, in case it helps you to know what the problem is.
EDIT: Looking at my notes, the DarkWood issue previously only occurred on StrongARM. I've now tested every build and they all fail, the notes on the 26bit thread however state I'd fixed this issue in one of the builds.