A5000 running too fast for compatibility with many games
Posted: Tue Sep 17, 2019 5:04 pm
Hello,
I have an A5000 33MHz 8MB, but it runs most games too fast.
I have tried using !rjw_Sync and VSyncX2, but it is either still too fast or too slow (and also did not affect music/sound playback speed which remained too fast).
I have used ADFFS with for example "Mad Professor Mariarti (1990) (Krisalis Software)" which reduced the timing to being perfect.
So my question is, is it a module in ADFFS or the MadProf image that is reducing the speed to the normal rate for the game?
Can this module (lines of code, "OS_Bytes"?) be extracted (and moved to my system's main !Boot) so that I can pernamently underclock the whole system for all applications that run to maintain a backwards compatibility performance of an A4000/A310?
If anyone knows how this is being achived and how the module (or lines of code) can be extracted to underclock the system for normal use, it would be much appricated.
I have an A5000 33MHz 8MB, but it runs most games too fast.
I have tried using !rjw_Sync and VSyncX2, but it is either still too fast or too slow (and also did not affect music/sound playback speed which remained too fast).
I have used ADFFS with for example "Mad Professor Mariarti (1990) (Krisalis Software)" which reduced the timing to being perfect.
So my question is, is it a module in ADFFS or the MadProf image that is reducing the speed to the normal rate for the game?
Can this module (lines of code, "OS_Bytes"?) be extracted (and moved to my system's main !Boot) so that I can pernamently underclock the whole system for all applications that run to maintain a backwards compatibility performance of an A4000/A310?
If anyone knows how this is being achived and how the module (or lines of code) can be extracted to underclock the system for normal use, it would be much appricated.