Wolfenstein 3D [32bit version] (2018) (JASPP)

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JonAbbott
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Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Mon Oct 29, 2018 8:23 pm

Image Wolfenstein 3D [32bit version] (2018) (JASPP)

ID: 10697
Version: 1.00
Developer: iD Software; Eddie Edwards (conversion); Jon Abbott (32bit conversion, updated audio)
Genre: 1st Person Shooter
RAM: 2048

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 2.0 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by RCI


Download full archive: Image (2.2mb)

Download just the game: Image (1.0mb)


Game info
Run the game via the icon.

In addition to being ARMv7 compatible, previously missing sound effects and the red fade when shot have been added.

NOTE: The game requires support for MODE 13 (320 × 256 8bpp) or MODE 49 (320 x 480 8bpp), which can be configured from the icon bar.


Synopsis
War time. 1944. You are William J. "B.J." Blazcowicz, on a mission to save the world!
Only you can stop the Nazis from enslaving humanity. Battle your way through 6 thrilling adventures - all in stunning 3D!

60 levels, 4 difficulty levels, digitised sound effects, synthesised music, smooth 3D animation and more!

Screenshots
Image Image Image

Gameplay

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matburton
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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by matburton » Tue Nov 19, 2019 11:29 am

Long shot but any chance the disk images could be released for those like me with less RAM or no hard disk?

The improved version released seems to need more RAM than the original?

I haven't found a way to get it to run so far on my 2MB A3000, maybe I've just not configured it correctly?

JonAbbott
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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Thu Nov 21, 2019 6:16 pm

matburton wrote:
Tue Nov 19, 2019 11:29 am
Long shot but any chance the disk images could be released for those like me with less RAM or no hard disk?

The improved version released seems to need more RAM than the original?

I haven't found a way to get it to run so far on my 2MB A3000, maybe I've just not configured it correctly?
It should run in 2MB. When I get a chance I'll double check.

Are you getting an error? The only requirement off to top of my head is 160KB of screen memory.

Regards the original, I'm not sure we have rights to that version, otherwise I would have published it at the same time.

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matburton
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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by matburton » Thu Nov 21, 2019 10:50 pm

JonAbbott wrote:
Thu Nov 21, 2019 6:16 pm
Are you getting an error? The only requirement off to top of my head is 160KB of screen memory.
Using the awesome Arculator v2.0 here's what I get with a RISCOS 2 A3000 with 2 MB of RAM
Image
(not sure why the icon is messed-up under RISCOS 2?

I held down * to avoid booting the desktop, but that didn't help
Image
JonAbbott wrote:
Thu Nov 21, 2019 6:16 pm
I'm not sure we have rights to that version, otherwise I would have published it at the same time.
Not to worry, it was a long shot and I suspected that'd be the case.

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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Sat Nov 23, 2019 11:02 am

Edit !Wolf32.!Run and lower the min value on the WimpSlot line. The original min was 640K

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matburton
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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by matburton » Mon Nov 25, 2019 1:34 pm

JonAbbott wrote:
Sat Nov 23, 2019 11:02 am
Edit !Wolf32.!Run and lower the min value on the WimpSlot line. The original min was 640K
Thanks Jon, but that simply shifts when that Error is displayed from when !Wolf32 is opened to when it's clicked in the icon bar:
Image

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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Mon Nov 25, 2019 7:22 pm

Modify the same line in !Wolf32.Desktop.WolfWimp

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matburton
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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by matburton » Tue Nov 26, 2019 12:51 am

JonAbbott wrote:
Mon Nov 25, 2019 7:22 pm
Modify the same line in !Wolf32.Desktop.WolfWimp
Thanks Jon, that change gets me to a new error:
Image

I couldn't see any obvious cache options or any mention of msync? (sorry I'm a n00b)

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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Tue Nov 26, 2019 8:26 am

Without looking at the source code I can't be certain but it's probably a generic error. It's possible it can't allocate enough memory, have you tried increasing the min value?

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Re: Wolfenstein 3D [32bit version] (2018) (JASPP)

Post by JonAbbott » Tue Nov 26, 2019 8:23 pm

Having now looked at the source, the only way that error can occur is if its trying to run in MODE 49. Have you gone into the Choices on the Icon Bar app and switched it to MODE 13? You might also want to select the Low memory option.

The error itself is misleading, it should be saying "VGA mode isn't available". I'll need to dig around in the code to find out what its original intention was and correct it.

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