|The Last Days of Doom and Hezarin (1990) (TOPOLOGIKA)|
Developer: Peter Killworth; Steve Tinney; Alex Ship; Jon Thackray
Genre: Text Adventure
CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x
Legal info: Distribution rights granted to JASPP by TOPOLOGIKA
Download full archive: (8.4mb)
Download individual floppies:
Use "Boot floppy" from the ADFFS Filer to run the game.
The Last Days of Doom
The planet Doomawangara (Doom, for short), appears to be dying. . . and only you can save it!
On this, your third - and last - visit to Doom, you'll question your system of ethics, discover the purpose of the artefacts, and why volcanoes can exist so close to glaciers. But to save the planet, you may have to be prepared to make the supreme sacrifice. . .
Accompanied by your trusty robot dog, who's as much of a nuisance and a help as before, you'll have to deal with squashed spaceships, renegade robots (still around after 'Return to Doom'), a ruined city,slow beings, time travel . . . in fact a whole host of original Killworth puzzles.. The last third of the game is on a truly cosmic scale - after winning; you'll never be the same again!
You have been transported to the strange and wondrous land of Hezarin, a world held in the grip of an evil tyrant - the sorcerer Arijith. As a sworn-in member of the Adventurers' Guild, you cannot ignore the inhabitants plea for help, and although no doubt this will not stop you from acquiring the odd treasure along the way, your ultimate task is to overcome the tyrant and free the peasants from his oppressive reign...
Rumour has it that the Ruling Council of Hezarin, an omniscient body that works in mysterious ways, foresaw the rule of the old tyrant and crafted a magic device, in the form of an old panelled box, which could be used to overcome him; but over the passage of time the box has been lost and the secret of its use forgotten. Other sources say that Arijith himself has consigned the box to a secret location deep in the bowels of the earth, and has woven dark spells and set hidden traps so that no ordinary man may chance upon it...
You start your exploration in a large field out of which rises an outcrop of glistening white limestone. To the north lies thick forest, to the west an apparently infinite plain, and to the east a thick hedge. Where next?