Tactic (1990) (Eterna)

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JonAbbott
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Tactic (1990) (Eterna)

Post by JonAbbott »

Image Tactic (1990) (Eterna)

ID: 10629
Version: 2.0
Developer: Frédéric Nespoulous (code, graphics, sound); François-Yves Bertrand; Franck Pierre (graphics)
Genre:Puzzle, Action
RAM: 1024

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by Eterna


Download full archive: Image (1.1mb)

Download individual floppies: Image


Game info
To run the game use "Boot floppy" from the ADFFS Filer.


Synopsis
A game of strategy and reflex directly adapted from the arcade to the Archimedes micro.
Assemble the forms and colors to solve the various contracts.
Step into the 64 levels and reach the I.L.G. (Infinite Level Generator)
Smooth action, 50 frames per second 8 original stereo soundtracks

Screenshots
Image Image

Gameplay
wmd
Posts: 111
Joined: Thu Feb 04, 2021 1:02 am

Re: Tactic (1990) (Eterna)

Post by wmd »

Within a few seconds of starting a game (after pressing keypad 1) this locks up completey. Tested on real hardware - A3020 (4MB, RISC OS 3.11, ZIDEFS) using ADFFS v2.82.
JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
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Re: Tactic (1990) (Eterna)

Post by JonAbbott »

wmd wrote: Sun Aug 13, 2023 4:58 pm Within a few seconds of starting a game (after pressing keypad 1) this locks up completely.
This might be a similar issue to Ballarena, where the game is dependent on 50Hz.

Try replacing !ADFFS.Obey with the latest version. I've modified its VSync check to use OS_Byte 19 instead of testing VFLYBK.
wmd
Posts: 111
Joined: Thu Feb 04, 2021 1:02 am

Re: Tactic (1990) (Eterna)

Post by wmd »

As per Cascade thread, I tried the new obey file but still same error / crash.
wmd
Posts: 111
Joined: Thu Feb 04, 2021 1:02 am

Re: Tactic (1990) (Eterna)

Post by wmd »

Despite fixing the issues with Cascade and Ballarena, a virus scan / repair did not fix this one. Still freezes shortly after starting a 1-player game.
JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
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Re: Tactic (1990) (Eterna)

Post by JonAbbott »

wmd wrote: Mon Aug 14, 2023 10:39 pm Despite fixing the issues with Cascade and Ballarena, a virus scan / repair did not fix this one. Still freezes shortly after starting a 1-player game.
I was hoping I wouldn’t have to rewrite the main game loop to fix this, but I suspect it has the same IRQ reentrancy issue as Ballarena. I’ll check and get back to you.
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
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Re: Tactic (1990) (Eterna)

Post by JonAbbott »

wmd wrote: Mon Aug 14, 2023 10:39 pm Despite fixing the issues with Cascade and Ballarena, a virus scan / repair did not fix this one. Still freezes shortly after starting a 1-player game.
Try updating to today's obey.zip, I've not managed to recreate your issue but have removed it's IRQ handler completely and added frame pacing...in the vein hope your issue is IRQ/VSync related.
wmd
Posts: 111
Joined: Thu Feb 04, 2021 1:02 am

Re: Tactic (1990) (Eterna)

Post by wmd »

Tried that and the game won't even load now, I just get a black screen.
JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
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Re: Tactic (1990) (Eterna)

Post by JonAbbott »

wmd wrote: Tue Aug 15, 2023 4:13 pm Tried that and the game won't even load now, I just get a black screen.
Try the obey.zip I've just uploaded.

I've taken the liberty of halving the speed the countdown timer decreases to make it a bit more playable...you can also now adjust the game speed by using CTRL-SHIFT-PgUp/PgDn.

To confirm its working, I've just played it for 2hrs straight on an A440 with no issues.
wmd
Posts: 111
Joined: Thu Feb 04, 2021 1:02 am

Re: Tactic (1990) (Eterna)

Post by wmd »

Great, it's working now, but please restore the timer to its normal rate, I hate cheating!

There is still one small thing though - if you press K to redefine keys (after the intro title sequence), the game will freeze. Also, I noticed that if you try to enter a password, the input can exceed the length of the password input box. Not sure if that's a bug in the original or otherwise.
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