KerBang! (1991) (Eterna)

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JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
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KerBang! (1991) (Eterna)

Post by JonAbbott »

Image KerBang! (1991) (Eterna)

ID: 10220
Version: 1.00
Developer: Bobby Batacharia; Piers Haken; Matt Farrow (graphics, sound)
Genre: Arcade; Action

RAM: 1024

CPU compatibility: ARM2 ARM250 ARM3 ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+
OS compatibility: 3.11 3.5x 3.6x 3.7x 4.x 5.x

Legal info: Distribution rights granted to JASPP by Eterna


Download full archive: Image (7.0mb)

Download individual floppies: Image


Game info
To run the game use "Boot floppy" from the ADFFS Filer.

PowerUp's are shown at the top right of the screen indicated by a letter and colour in the tick (good) or cross boxes (bad). PowerUp's include:

F - Fast bomb drop
J - Jerks buckets
L - Extra life
M - Multiple buckets
S - Slow motion buckets
S - Slow bomb drop
P - Pierre? (Auto completes level)
R - Reverse mouse

Keys
F1 - Toggle music
F2 - Toggle sound effects
1-9 - Select the number of players when on the highscore table
Mouse - Move bucket


Synopsis
Can you thwart the plans of the mad bomber?
- Smooth, high quality animated graphics
- Highly addictive frantic arcade action
- Superb tune and sampled effects
- Huge 100-name high score table
- Fully desktop compatible

Screenshots
Image Image

Gameplay
fatmarrow
Posts: 3
Joined: Sun Mar 29, 2015 12:08 pm

Re: KerBang! (1991) (Eterna)

Post by fatmarrow »

I am both horrified and delighted to see documentary evidence of the game I worked on back in the day. Mainly thank you, though, for taking the time to put this up here. I told people about the game but I didn't think I would ever see it again.

I did the music and graphics, but in all honesty I must strongly contest "Smooth, high quality animated graphics" and "Superb tune and sampled effects"!

Oh well, simpler times and all that.
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: KerBang! (1991) (Eterna)

Post by JonAbbott »

Thanks for posting a comment Matt, its always good to hear from someone involved in the original game. You certainly aren’t the first that’s mentioned losing all evidence of ever being involved in a game, in fact I think you’re at least the third.

If you have a Pi, you can even play it again...and realise just how frustratingly difficult it gets.
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