MusMod 2 QTM v0.08 available

Discuss SoundTrackers, shims to QTM, 32bitting and ARMv7 compatibility
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JonAbbott
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MusMod 2 QTM v0.08 available

Post by JonAbbott »

Source and MusMod2 module (both 4 and 8 channel versions) on the dev site.


Changes from 0.08:

- Mus_Effectcontrol implemented (although untested, not sure what games use it)
- Mus_FXonly (ignoring this SWI as it looks like it never worked in the original module)
- Mus_Sector now working correctly (fixed Manchester United)


Working

Battle Chess
BlowPipe
Champions: World Championship Boxing Manager 3.0
Chuck Rock
Heimdall
Hero Quest
Jahangir Khan World Championship Squash
James Pond
James Pond [BUZZ version]
Lemmings
Lemmings [Learning Curve version]
Lemmings 2
Mad Professor Mariarti
Manchester United
Manchester United Europe
MiG-29 Fulcrum
Nebulus
Oh, No! More Lemmings
Omar Sharif's Bridge
Populous
Quest For Gold - samples are the wrong pitch (I believe its using internal routines for these, not MusMod)
The Krisalis Collection: Revelation! [BUZZ version]
The Krisalis Collection: Terramex (no sound when using the old music, does the same without QTM)
S.W.I.V.
S.W.I.V. [BUZZ version]
Speedball 2


Known issues

Lotus Turbo Challenge 2 - sound effects are broken


Outstanding development

Mus_Patch - Requires QTM extending to support this (entry R0=songpos, R1=songpos). When songpos hits value in R1, jump to songpos in R0 (haven't found a game that uses this yet)
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: MusMod 2 QTM v0.08 available

Post by JonAbbott »

JonAbbott wrote:Lemmings 2 - hangs during loading
Spent half the day trying to pin this issue down, only to find out it was the disc name that was causing the problem :roll:

I just need to figure out what's wrong with Lotus Turbo Challenge 2 and we'll then have all the MusModX titles covered...well, the ones we know about at any rate.
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: MusMod 2 QTM v0.08 available

Post by JonAbbott »

JonAbbott wrote:Lotus Turbo Challenge 2 - sound effects are broken
Not MusMod2QTM at issue here, the problem only occurs if LCDGameModes is enabled.

So...I think its complete. I'll up the final source and module to the dev site.
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