MusMod 2 QTM v0.07 available
Posted: Sun Sep 29, 2013 10:21 pm
Source and MusMod2 module on the dev site. There's also an 8-channel version of MusMod2 to compare, personally I prefer the 8-channel.
Changes from 0.06:
- Mus_Instruments implemented
- Mus_Effectstatus implemented (in 4 channel version)
- Switched back to 4 channels
- Mus_Sector implemented (although it's not working correctly)
Working
Battle Chess
BlowPipe
Chuck Rock
Heimdall
Hero Quest
Jahangir Khan World Championship Squash
James Pond
Lemmings
Mad Professor Mariarti
Manchester United Europe
MiG-29 Fulcrum
Oh, No! More Lemmings
Omar Sharif's Bridge
Populous
The Krisalis Collection: Revelation! [BUZZ version]
The Krisalis Collection: Terramex (no sound when using the old music, does the same without QTM)
S.W.I.V.
S.W.I.V. [BUZZ version]
Speedball 2
Known issues
Manchester United - Match sound effects and crowd noise not working (needs Mus_Sector) (in 0.08)
Lemmings 2 - hangs during loading
Nebulus - music isn't starting (it was in 0.05, so I've broken something) (working in 0.08)
Quest For Gold - samples are the wrong pitch (I believe its using internal routines for these, not MusMod)
Lotus Turbo Challenge 2 - no sound effects
Outstanding development
Mus_Patch - Requires QTM extending to support this (entry R0=songpos, R1=songpos). When songpos hits value in R1, jump to songpos in R0 (haven't found a game that uses this yet)
Mus_Effectcontrol (in 0.08)
Mus_FXonly (going to ignore this SWI)
Changes from 0.06:
- Mus_Instruments implemented
- Mus_Effectstatus implemented (in 4 channel version)
- Switched back to 4 channels
- Mus_Sector implemented (although it's not working correctly)
Working
Battle Chess
BlowPipe
Chuck Rock
Heimdall
Hero Quest
Jahangir Khan World Championship Squash
James Pond
Lemmings
Mad Professor Mariarti
Manchester United Europe
MiG-29 Fulcrum
Oh, No! More Lemmings
Omar Sharif's Bridge
Populous
The Krisalis Collection: Revelation! [BUZZ version]
The Krisalis Collection: Terramex (no sound when using the old music, does the same without QTM)
S.W.I.V.
S.W.I.V. [BUZZ version]
Speedball 2
Known issues
Manchester United - Match sound effects and crowd noise not working (needs Mus_Sector) (in 0.08)
Lemmings 2 - hangs during loading
Nebulus - music isn't starting (it was in 0.05, so I've broken something) (working in 0.08)
Quest For Gold - samples are the wrong pitch (I believe its using internal routines for these, not MusMod)
Lotus Turbo Challenge 2 - no sound effects
Outstanding development
Mus_Patch - Requires QTM extending to support this (entry R0=songpos, R1=songpos). When songpos hits value in R1, jump to songpos in R0 (haven't found a game that uses this yet)
Mus_Effectcontrol (in 0.08)
Mus_FXonly (going to ignore this SWI)