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Re: ADFFS 2.73
Posted: Sat Feb 20, 2021 11:06 am
by Vanfanel
JonAbbott wrote: ↑Sat Feb 20, 2021 8:36 am
I'll try this when possible. In the meantime could you please do a *SHOWREGS and *WHERE to see where Abort is occurring.
Hi! This is what
*SHOWREGS says after trying to run Elite and failing:
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Register dump (stored at &200413F0) is:
R0 = 00012238 R1 = 0006B224 R2 = 0006B20C R3 = 60056BAC
R4 = 60D025F8 R5 = 0005A6AC R6 = 0005A698 R7 = 00000000
R8 = 0006B23C R9 = 0006B228 R10 = 0006A4FC R11 = 0006B22C
R12 = 00020005 R13 = 0006B1D8 R14 = 20053A7C R15 = 010ED044
Mode USR32 flags set: nZCvqjggggeAift PSR = 60000110
And this is what
*WHERE says:
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Address &010ED044 is at offset &010E5044 in application memory
Also, another game that hangs the entire machine when quit via CTRL+SHIT+F12 is "
Robocod+".
Re: ADFFS 2.73
Posted: Sun Feb 21, 2021 10:58 am
by JonAbbott
That’s a different crash to the previous one and probably just the game’s internal error handler crashing. What does *WHERE 2037B5E8 report?
Re: ADFFS 2.73
Posted: Tue Feb 23, 2021 1:32 am
by Vanfanel
JonAbbott wrote: ↑Sun Feb 21, 2021 10:58 am
That’s a different crash to the previous one and probably just the game’s internal error handler crashing. What does *WHERE 2037B5E8 report?
It says:
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Address &2037B5E8 is at offset &0037B5E8 in dynamic area 'Module area'