Re: ADFFS 2.69
Posted: Sat Nov 24, 2018 9:42 am
Spent a lot more time looking at this on Thu and managed to get all four games working, but the knock on effect is it introduces microstutter as the GPU VSync and the 50Hz VSync drift out of phase.
I think what I need to do next is investigate where FileCore is locking to confirm if it's VCHIQ, IRQsema or something else causing the lock. I'll probably also add a watchdog to see if locks such as this can be recovered, although without a reliable source of time, I'm not exactly sure how I'm going to determine if it's locked - I'll try adding a high priority RTSupport thread and see if that continues to get called when it's locked.