ADFFS 2.73

Public releases of ADFFS
Vanfanel
Posts: 526
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.73

Post by Vanfanel »

JonAbbott wrote:
Sat Feb 20, 2021 8:36 am

I'll try this when possible. In the meantime could you please do a *SHOWREGS and *WHERE to see where Abort is occurring.
Hi! This is what *SHOWREGS says after trying to run Elite and failing:

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Register dump (stored at &200413F0) is:

R0  = 00012238 R1  = 0006B224 R2  = 0006B20C R3  = 60056BAC

R4  = 60D025F8 R5  = 0005A6AC R6  = 0005A698 R7  = 00000000

R8  = 0006B23C R9  = 0006B228 R10 = 0006A4FC R11 = 0006B22C

R12 = 00020005 R13 = 0006B1D8 R14 = 20053A7C R15 = 010ED044

Mode USR32 flags set: nZCvqjggggeAift        PSR = 60000110
And this is what *WHERE says:

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Address &010ED044 is at offset &010E5044 in application memory
Also, another game that hangs the entire machine when quit via CTRL+SHIT+F12 is "Robocod+".

JonAbbott
Posts: 2423
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
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Re: ADFFS 2.73

Post by JonAbbott »

That’s a different crash to the previous one and probably just the game’s internal error handler crashing. What does *WHERE 2037B5E8 report?

Vanfanel
Posts: 526
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.73

Post by Vanfanel »

JonAbbott wrote:
Sun Feb 21, 2021 10:58 am
That’s a different crash to the previous one and probably just the game’s internal error handler crashing. What does *WHERE 2037B5E8 report?

It says:

Code: Select all

Address &2037B5E8 is at offset &0037B5E8 in dynamic area 'Module area'

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