ADFFS 2.63

Public releases of ADFFS
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JonAbbott
Posts: 2011
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

ADFFS 2.63

Post by JonAbbott » Mon Dec 18, 2017 5:35 pm

Many bug fixes and additions, including a fix for a previously undocumented ARM7 core erratum that caused the JIT to fail randomly on ARM700, ARM710 and ARM7500. Improved support for games on Iyonix, all games that run on the Pu should now work on the Iyonix, provided they don't use a mode your monitor doesn't support.

Additional games that now work on the Pi include: COPS, Heroes of Might and Magic 2: The Succession Wars, KerBang!, Labyrinth, The Adventure Collection: Kidnapping


A305/A301/A410/A440/A540 requirements:
  • 4MB RAM minimum, 12MB RAM maximum
  • RISCOS 3.11
RiscPC requirements:
  • 32MB RAM minimum
  • RISC OS 3.x, 4.x or 5.23 Jun 9th 2016 or newer. Note that some games will not work on 4.x due to the way it allocates screen memory in 1MB blocks
Iyonix requirements
  • RISC OS 5.23 Jun 9th 2016 or newer (must be High Vector, use a Nightly beta build. Do not use RC15)
  • To get legacy TV MODEs working (0 to 15), you can try this Monitor file for 75Hz EGA on VGA
    EGAonVGAMonitor.zip
Pi requirements:
  • Any revision Pi, from Pi 1 to Pi 3 Model B, including Pi Zero
  • RISC OS 5.23 Jun 9th 2016 or newer (must be High Vector, use a Nightly beta build. Do not use RC15)
  • AnyMode must be installed in !Boot.Choices.Boot.PreDesk or the monitor set to Auto in Configure
  • Ensure fake_vsync_isr=1 is uncommented in !Boot.Loader.CONFIG/TXT
  • If you're running a ROM build of 14th Dec 2016 or newer you must disable GPU mode change support by creating !Boot.Loader.CMDLINE/TXT with the following contents:

    Code: Select all

    disable_mode_changes
  • (optional) For the proper retro gaming look, you can turn off the default GPU filtered upscaling by editing !Boot.Loader.CONFIG/TXT and add the following lines:

    Code: Select all

    #set GPU upscaling to nearest neighbour
    scaling_kernel=8
  • (optional) If your display supports 50Hz, you can force the Pi to use 50Hz by editing !Boot.Loader.CONFIG/TXT and adding the following lines. Uncomment one of the hdmi_mode values:

    Code: Select all

    hdmi_ignore_edid=0xa5000080
    #
    hdmi_group=1
    #576p @ 50Hz
    #hdmi_mode=17
    #
    #720p @ 50Hz
    #hdmi_mode=19
    #
    #1080p @ 50Hz
    hdmi_mode=31
    At other monitor frequencies, games will still run at the correct rate but micro stutter may be noticeable where extra frames are added to make up the difference

Known issues
  • Does not support the protection used by Chequered Flag (RO2 version) when running on RISC OS 3.1x (talks directly to the FDC via IOC)
  • Shelling out of the desktop (Ctrl-Shift-F12 twice) hangs if an HD floppy is mounted on RO3.5+ ARM710 under RedSquirrel
  • Although Caverns runs fine under VIDC translation on the A7000, on a RiscPC the scrolling isn't quite correct
  • Does not work on a RISC OS 3.1x machine with more than 12mb of RAM
  • Some games don't display on Kinetic (eg Zarch)
  • OMAP based cores are untested and may not work
  • Some games that use overscan may result in a blank screen on a RiscPC
  • Manchester United, the prompt to swap to disk 2 can be hard to see without holding SHIFT

Games that are made compatible with StrongARM or newer processors (tested on Pi 3):
F1000101 2067 BC (1993) (Oregan Developments)
F1049202 Adventure Collection, The: Kidnapping (1993) (Alpine Software)
F1000601 Aggressor (1992) (Atomic Software)
F1000701 Air Supremacy (1991) (Superior Software)
F1001001 Alerion (1988) (DABS Press)
F1001501 Alone In the Dark (1995) (Krisalis Software)
F1001701 Apocalypse (1990) (The Fourth Dimension)
F1049301 Arc/A3000 Christmas Box, The: Brixx! (1990) (RTFM Software)
F1049302 Arc/A3000 Christmas Box, The: PON! in Winterland (1990) (RTFM Software)
F1049303 Arc/A3000 Christmas Box, The: Zap the red wierdos from Mars (1990) (RTFM Software)
F1001801 Arcade 3 (1988) (Clares Micro Supplies)
F1001901 Arcade Soccer (1989) (The Fourth Dimension)
F1002001 Arcendium (1988) (Alien Images)
F1002401 ArcPinball (1990) (Shibumi Soft)
F1002601 Arcturus (1994) (Oregan Developments)
F1003301 Asylum (1993) (Digital Psychosis)
F1003401 Axis (1993) (TBA Software)
F1023101 Ballarena (1990) (Sisteme)
F1003601 Ballarena (1994) (Uffenkamp Computer Systeme)
F1003701 Bambuzle (1991) (Arxe Systems)
F1003801 Battle Chess (1993) (Krisalis Software)
F1003901 Battle Tank (1990) (Minerva)
F1004101 Big Bang (1996) (Psycore)
F1004201 Birds of War (1993) (The Fourth Dimension)
F1064001 Blaston (1991) (Eterna)
F1004401 Blaston (1994) (Uffenkamp Computer Systeme)
F1004601 Blitz! (1991) (Arxe Systems)
F1004701 BloodLust (1998) (The Fourth Dimension)
F1004801 Blood Sport (1993) (Matt Black)
F1004901 BlowPipe (1990) (Eclipse)
F1005201 Bobby Blockhead vs The Dark Planet (1991) (Atomic Software)
F1005301 Boogie Buggy (1991) (The Fourth Dimension)
F1045201 Bouncer (1991) (RTFM Software)
F1005601 Break 147 & Superpool (1991) (The Fourth Dimension) (HD install only)
F1044301 Brutal Horse Power (1997) (TBA Software)
F1005701 Bubble Fair (1991) (Eterna)
F1005701 Bubble Fair (1994) (Uffenkamp Computer Systeme)
F1005801 Bubble Impact (1997) (Moving Pixels)
F1006001 Bug Hunter in Space (1990) (Minerva)
F1005901 Bug Hunter & Moondash (1990) (Minerva)
F1006201 Burn 'Out (1995) (Oregan Developments)
F1006501 Cannon Fodder (1994) (Krisalis Software)
F1006701 Carnage Inc. (1993) (The Fourth Dimension)
F1019501 Cartoon Line part one (1991) (Eterna)
F1002201 Cartoon Line part one (1993) (Uffenkamp Computer Systeme)
F1035501 Cascade (1992) (Milo Shaffer and Richard Norman)
F1006801 Casino (1989) (Minerva)
F1007101 Cataclysm (1991) (The Fourth Dimension)
F1048201 Cataclysm [SA version] (1998) (The Fourth Dimension)
F1007201 Caverns (1991) (Minerva)
F1049001 Champions: Jahangir Khan World Championship Squash (1991) (Krisalis Software)
F1049002 Champions: Manchester United (1992) (Krisalis Software)
F1049004 Champions: World Championship Boxing Manager (1992) (Krisalis Software)
F1049005 Champions: World Class Leaderboard (1992) (Krisalis Software)
F1062401 Chequered Flag [RO3 version] (1992) (Cambridge International Software)
F1007801 Chocks Away (1990) (The Fourth Dimension)
F1060601 Chocks Away Compendium [SA version] (2000) (The Fourth Dimension)
F1008001 Chopper Force (1992) (The Fourth Dimension)
F1008101 Chuck Rock (1991) (Krisalis Software)
F1014401 Chuck Rock [BUZZ version] (1994) (Krisalis Software)
F1008301 Cobalt Seed, The (1995) (TBA Software)
F1008801 Command Ship (1995) (TBA Software)
F1008901 Confusion (1989) (Cambridge International Software)
F1009001 Conqueror (1988) (Superior Software)
F1009101 COPS (1989) (Alpine Software)
F1009301 Corruption (1989) (Rainbird)
F1009601 Crystal Maze, The (1993) (Sherston Software)
F1009901 Cyber Ape (1995) (TBA Software)
F1010201b Cyborg (1992) (Alpine Software) (Text Adventure only)
F1010301 Cycloids (1993) (Software 42)
F1010401 DarkWood (1995) (Eclipse)
F1046201 Deadline (1996) (Network 23)
F1010901 Deeva (1990) (Calderglen Computers)
F1011501 Diggers (1994) (Millennium Interactive)
F1011701 DinoSaw (1993) (Five Star Marketing)
F1011801 Dominate (1991) (RTFM Software)
F1012501 Drifter (1997) (The Fourth Dimension)
F1012701 Drop Ship (1990) (The Fourth Dimension)
F1060101 Drop Ship [SA version] (1997) (The Fourth Dimension)
F1012801 Dune II - Battle for Arrakis (1995) (Eclipse) (v1.23F)
F1053501 Dune II - Battle for Arrakis (1997) (Eclipse) [CD version] (v1.32)
F1012901 Dungeon, The (1993) (The Fourth Dimension)
F1030701 Ego: Repton 4 (1992) (Superior Software)
F1013201 Empire Soccer '94 (1995) (Empire Software)
F1013401 Enter The Realm (1991) (The Fourth Dimension) (screen borders aren't correct)
F1045701 Enter The Realm [SA version] (1992) (The Fourth Dimension)
F1014001 E-Type (1989) (The Fourth Dimension)
F1014601 Exotic Adventures of Sylvia Layne, The (1993) (The Fourth Dimension)
F1015301 Fine Racer (1991) (Eterna)
F1015401 Fire & Ice (1995) (Warner Interactive Entertainment)
F1015701 Fireball II (1990) (Cambridge International Software) (see F1015701b script for Fireball)
F1015801 Fish! (1988) (Rainbird)
F1015901 Flashback (1994) (U.S. Gold)
F1016301 Flying High: Euroblaster (1997) (GEK)
F1016302 Flying High: Joust (1997) (GEK)
F1063101 Formula Fun (1993) (Mystery Software)
F1016601 F.R.E.D. (1993) (Software 42) (provided you preload the 32bit version of ArcFS)
F1016701 Freddy's Folly (1988) (Minerva)
F1017001 Galactic Dan (1992) (The Fourth Dimension)
F1055601 Games Minipack Four: Confusion (1989) (Cambridge International Software)
F1055602 Games Minipack Four: Orion (1988) (Minerva)
F1055603 Games Minipack Four: StarTrader (1989) (Gem Electronics)
F1055604 Games Minipack Four: Word Up Word Down (1989) (Gem Electronics)
F1059201 Games Minipack Five: Fireball II (1990) (Cambridge International Software)
F1059201 Games Minipack Five: Fireball II (1990) (Cambridge International Software) (F1059201b script for Fireball)
F1059202 Games Minipack Five: Fish! (1990) (Cambridge International Software)
F1059203 Games Minipack Five: PON! (1990) (Cambridge International Software)
F1017201 Gods (1992) (Krisalis Software)
F1017901 Gribbly's Day Out (1992) (Coin-Age)
F1017801 Grievous Bodily 'ARM (1991) (The Fourth Dimension) (hard to swap discs without it asking for disc 1)
F1024501 Grievous Bodily 'ARM (1991) (The Fourth Dimension) (hard to swap discs without it asking for disc 1)
F1018001 Groundhog (1998) (The Fourth Dimension)
F1041101 Guild of Thieves, The (1987) (Rainbird)
F1018301 Guile (1992) (Dream Software)
F1018801 Heimdall (1993) (Krisalis Software)
F1019201 Hero Quest (1991) (Krisalis Software)
F1019301 Heroes of Might and Magic 2: The Succession Wars (2000) (R-Comp Interactive) (no script)
F1019901 Holed Out!! (1989) (The Fourth Dimension)
F1020101 Hostages (1990) (Superior Software)
F1020201 HoverBod (1988) (Minerva)
F1056501 Humanoids and Robotix (1993) (Cambridge International Software)
F1020401 Ibix the Viking (1989) (Minerva)
F1020501 Inertia (1990) (The Fourth Dimension)
F1040801 Inferno (1996) (Paradise Games)
F1020601 Interdictor (1989) (Clares Micro Supplies)
F1020701 Interdictor II (1990) (Clares Micro Supplies)
F1020801 Iron Lord (1990) (UBI Soft)
F1021001 Jahangir Khan World Championship Squash (1991) (Krisalis Software)
F1064901 Jahangir Khan World Championship Squash [BUZZ version] (1991) (Krisalis Software)
F1021101 James Pond (1990) (Krisalis Software)
F1059001 James Pond [BUZZ version] (1990) (Krisalis Software)
F1021201 James Pond II Robocod (1993) (Eclipse)
F1052501 James Pond II+ Robocod (1995) (Eclipse)
F1021301 Jet Fighter (1988) (Minerva)
F1021401 Jinxter (1989) (Rainbird)
F1021801 Kaptain Konflict (1990) (Calderglen Computers)
F1022001 KerBang! (1991) (Eterna)
F1048401 Krisalis Collection, The: Mad Professor Mariarti [BUZZ version] (1991) (Krisalis Software)
F1048402 Krisalis Collection, The: Pipe Mania (1993) (Krisalis Software)
F1048403 Krisalis Collection, The: Revelation! [BUZZ version] (1993) (Krisalis Software)
F1048404 Krisalis Collection, The: Terramex (1993) (Krisalis Software)
F1022101 Labyrinth (2000) (Acornsoft)
F1022301 Last Ninja, The (1992) (Superior Software)
F1022401 Leeds United (1993) (CDS Software)
F1022501 Legend of the Lost Temple, The (1992) (Eterna)
F1027701 Lemmings (1991) (Krisalis Software)
F1046901 Lemmings [Learning Curve version] (1991) (Krisalis Software)
F1022801 Lemmings 2: The Tribes (1994) (Krisalis Software)
F1022902 Logic Mania: Blindfold (1996) (The Fourth Dimension)
F1022903 Logic Mania: Gloop (1996) (The Fourth Dimension)
F1022904 Logic Mania: Tilt (1996) (The Fourth Dimension) (font palette issues if booted)
F1023201 Lotus Turbo Challenge 2 (1992) (Krisalis Software)
F1023301 Mad Professor Mariarti (1990) (Krisalis Software)
F1059301 Mad Professor Mariarti [BUZZ version] (1991) (Krisalis Software)
F1023501 Maddingly Hall (1989) (Minerva)
F1023601 Magic Pockets (1993) (Renegade)
F1023801 Magnetoids (1994) (Oregan Developments)
F1024101 Man at Arms (1990) (The Fourth Dimension)
F1024201 Manchester United (1990) (Krisalis Software)
F1049101 Manchester United Europe (1991) (Krisalis Software)
F1024401 Master Break (1990) (Superior Software)
F1056401 Memory Magic (1990) (Cambridge International Software)
F1024701 MicroDrive (1990) (Cambridge International Software)
F1024801 MicroDrive World Edition (1991) (Cambridge International Software)
F1025001 MiG-29 Fulcrum (1991) (Domark)
F1040901 MiG-29M Super Fulcrum (1991) (Domark)
F1025201 Mirror Image (1996) (TBA Software)
F1025101 Minotaur (1987) (Minerva)
F1025301 Missile Control (1988) (Minerva)
F1025601 Morph (1998) (The Fourth Dimension)
F1025801 Mr Doo (1994) (Archimedes World)
F1026001 Nebulus (1992) (Krisalis Software)
F1026101 Nevryon (1990) (The Fourth Dimension)
F1061301 Nevryon [SA version] (2001) (The Fourth Dimension) (no script)
F1026301 No Excuses (1991) (Arcana Software)
F10266o1 OddBall (1995) (Digital Psychosis)
F1026701 Oh, No! More Lemmings (1992) (Krisalis Software)
F1026801 Olympics, The (1990) (The Fourth Dimension) (graphics issues under blitter)
F1026901 Omar Sharif's Bridge (1992) (Krisalis Software)
F1027001 Orion (1988) (Minerva)
F1027101 Overload (1989) (Clares Micro Supplies)
F1027201 Overload (2000) (Paradise Games)
F1050701 Pac-mania (1989) (Grandslam Entertainments)
F1044701 Pac-mania [Learning Curve version] (1991) (Domark)
F1027401 Pandora's Box (1991) (The Fourth Dimension)
F1047801 Pandora's Box [SA version] (1998) (The Fourth Dimension)
F1027501 Paradroid 2000 (1993) (Coin-Age)
F1027701 Pawn, The (1990) (Rainbird)
F1027801 Pesky Muskrats (1992) (Coin-Age)
F1028101 Pipe Mania (1989) (Krisalis Software)
F1041001 Plague Planet (1988) (Alpine Software)
F1057407 Play It Again Sam 4: Last Ninja, The (1997) (ProAction)
F1028201 Poizone (1991) (Eterna)
F1028501 Populous (1992) (Krisalis Software)
F1028601 PowerBand (1990) (The Fourth Dimension) (v1.00)
F1061901 PowerBand (1990) (The Fourth Dimension) (v2.00)
F1060001 PowerBand [SA version] (1998) (The Fourth Dimension)
F1029201 Put It! (1992) (Uffenkamp Computer Systeme) (sound issues)
F1029001 Pysanki (1990) (The Fourth Dimension)
F1029601 Quark (1993) (Oregan Developments)
F1029701 Quazer (1988) (Impact Software)
F1029801 Quest For Gold
F1048001 Quest For Gold [Learning Curve version] (1992) (Krisalis Software)
F1030101 Ravenskull (1997) (ProAction)
F1030301 RedShift (1990) (Minerva)
F1047501 Rekall (1990) (RTFM Software)
F1030601 Repton 3 (1988) (Superior Software)
F1047901 Repton 3 Four Game Compilation (1992) (Superior Software)
F1030801 Revelation! (1992) (Krisalis Software)
F1059501 Revelation! [BUZZ version] (1993) (Krisalis Software)
F1030901 Revolver (1995) (Psycore)
F1031001 Rick Dangerous (1995) (The Hitmen Software)
F1031201 Rise in Crime (1988) (Robico Software)
F1031501 Rockfall (1991) (Eterna)
F1031601 Rotor (1989) (Arcana Software)
F1031801 Saloon Cars (1991) (The Fourth Dimension)
F1031901 Saloon Cars Deluxe (1992) (The Fourth Dimension)
F1032601 Sensible Soccer (1993) (Renegade)
F1032701 Serpents (1993) (Cambridge International Software)
F1032901 Silver Ball (1997) (The Fourth Dimension)
F1033201 Simon the Sorcerer (1994) (GamesWare)
F1045601 Slappit (1990) (RTFM Software)
F1033401 Small (1993) (Virgo Software)
F1059405 Software 42 Collection: Raw Power (1993) (Eclipse)
F1033801 SpeedBall 2 (1994) (Krisalis Software)
F1033901 Spheres of Chaos (1992) (Matt Black)
F1034101 Spobbleoid (1994) (Cybernation Entertainment Systems)
F1034201 Spobbleoid Fantasy (1994) (Cybernation Entertainment Systems)
F1034301 Sporting Triangles (1990) (CDS Software)
F1034701 Starch (1990) (Alien Images)
F1034801 StarTrader (1989) (Gem Electronics)
F1035001 Stranded! (1989) (Robico Software)
F1035101 Stunt Racer 2000 (1993) (The Fourth Dimension)
F1044501 Stunt Racer 2000 [SA version] (1997) (The Fourth Dimension)
F1035601 Super Snail (1998) (The Fourth Dimension)
F1035701 Superior Golf (1990) (Superior Software) (speed issues, click on club to select instead of using MENU/ADJUST)
F1035901 S.W.I.V. (1992) (Krisalis Software)
F1056601 S.W.I.V. [BUZZ version] (1993) (Krisalis Software)
F1036001 Syndicate+ (1998) (R-Comp Interactive)
F1062901 Tactic (1990) (Eterna)
F1036101 Tactic (1996) (Uffenkamp Computer Systeme)
F1036201 Talisman (1989) (Minerva)
F1036401 Technodream (1993) (Superior Software)
F1036601 Terramex (1988) (Grandslam Entertainments)
F1036701 Thundermonk (1989) (Minerva)
F1037001 Top Banana (1988) (Hex)
F1037101 Tower of Babel (1991) (Cygnus Software)
F1037201 Trivial Pursuit (1989) (Domark)
F1037501 UIM (1990) (The Fourth Dimension)
F1037801 Warlocks (1993) (Network 23)
F1038101 White Magic (1989) (The Fourth Dimension)
F1038801 Wolfenstein 3D (1994) (Powerslave Software)
F1038701 WolfPack (1992) (Software 42)
F1038901 Wonderland (1991) (Virgin Mastertronic)
F1039001 Word Up Word Down (1989) (Gem Electronics)
F1039201 World Championship Boxing Manager (1991) (Krisalis Software)
F1039301 World Class Leaderboard (1988) (Krisalis Software)
F1039101 WorldScape [pre-release v0.91] (1990) (Eclipse)
F1039601 Xenon 2: Megablast (1993) (Eclipse)
F1039701 X-Fire (1992) (The Fourth Dimension) (Spray sound doesn't work correctly)
F1032001 X-Run (1990) (XFM Software)
F1040101 Zalaga (1996) (Pro-Action)
F1040201 Zarch (1987) (Superior Software)
F1040301 Zelanites - The Onslaught (1991) (MicroPower)
F1003001 Zodiac - Aries: BlowPipe (1994) (GamesWare)
F1003005 Zodiac - Aries: Square Route (1994) (GamesWare)

Changes since 2.62:
  • JIT Timer 0 wasn't set to the OS default value of 20000 (fixes Labyrinth)
  • JIT Timers weren't resetting to the latched value (fixes Labyrinth)
  • ZLib_InflateInit2 now requests the ZLib version via ZLib_Version
  • ADFBootFloppy no longer reports "ADFFS:Obey" not found if obey.zip is removed, but continues on to try the embedded Boot script
  • Moved Debug build instruction trace to a DA and added *JITTRACE
  • JIT Wimp_ClaimFreeMemory wasn't returning 0 in R1/R2 for a silent fail (fixes DSymphonyPlayer DSym_Load / Wizard Apprentice)
  • On GPU based machines, DA2 was being set to the wrong size when switching from the GPU GraphicsV driver to the OS driver
  • Changed DA2_magic_number to an better illegal value
  • JIT OS_ChangeDynamicArea 2 wasn't resuming the debugger on IOMD
  • JIT OS_ReadDynamicArea wasn't returning the correct max size for RO3.50-4.x
  • JIT OS_ReadDynamicArea -1 was returning the wrong appspace end size when emulating RO3.5+
  • ScreenSize was limited to 480KB on RO3.5+
  • The static definition for ZLib_InflateInit2 had the wrong SWI number
  • Page Zero read 10C0 (VDU screen address) added (fixes Wizard Apprentice)
  • OS_FSControl wasn't releasing the Environment handlers before the FSControl_StartApplication call (fixes Wizard Apprentice - the UpCall Handlers was corrupting 8698 when passed to the OS)
  • GraphicsV driver wasn't asserting the hardware scroll bit when it takes over (fixes scrolling in Wizard Apprentice)
  • Service_ModeChange wasn't resetting the previous HCR/VCR values (fixes Boogie Buggie)
  • Split IOC VFLKBK into a seperate RTSupport routine
  • JIT CACHEOP_INVALIDATE_TLB_ENTRY wasn't invalidating the correct TLB entry on ARMv3
  • JIT hv_reset_memory_block wasn't switching subpages to readonly correctly on ARMv3/v4
  • JIT 26bit Module Message Filename wasn't being being set in the stub
  • JIT BASIC26 was pointing at the wrong Message file
  • JIT CACHEOP_INVALIDATE_TLB_ENTRY now only branches if a TLB flush is not required
  • JIT 32bit Module loads/inserts are now passed to RISCOS
  • JIT no longer flushes the cache on ARMv3
  • JIT RMLoad failed to report an error if the file doesn't exist
  • JIT 26bit Module entry would hard lock ARM6/7 macrocells
  • Implemented various fixes for ARMv3/v4 errata
  • JIT Enabled SeriousErrorV handler for RO5
  • dontexit_SWI_veneer wasn't preserving V on 26bit RISCOS
  • JIT added speed optimizations for ARMv3
  • JIT now resets appspace to read/write on shutdown
  • JIT debug mode now displays Page Zero accesses
  • JIT debug mode wasn't setting MEMC_Vinit in memc_abort or OS_Word 22
  • JIT OS_Release was corrupting R1 on exit
  • JIT implemented a quicker reg count in the LDM/STM rollback within the Page Zero and general Abort handlers
  • JIT Abort handler not restoring Rd to its former value if it was in <reglist>. ie STMFD R0!,{R0-R1} - value at R0 was R0+8, not R0
  • Moved hv_pre_SWI_veneer to general swi code and now used in OS_Byte 113
  • JIT debug reporting is now done at OS_Byte 113, or at 50Hz if the game doesn't use OS_Byte 113
  • JIT stripped out some unused errors in report_abort
  • JIT RMRun could fail if no command line parameters were passed
  • JIT Added redirection of OS_Byte 166 to JIT page zero (fixes !65Host which is used by Zalaga)
  • JIT running on 80321 was using the wrong L2PT AP mask
  • JIT Now detects if subpages are supported by the CPU and forces subpage support off when run under Red Squirrel
  • JIT shutdown_interrupts was resetting L2PT for Page Zero, which was triggering RISC OS on the Iyonix to turn on the Compatibility Page
  • blitter wasn't flushing the data cache on ARMv5/6 CPU's (Iyonix, Pi1)
  • Service_ModeExtension wasn't preserving registers around the calc_VMOD_RMOD call on IOMD, which could result in a crash for type 1's
  • Service_ModeChange wasn't ignoring the next MODE change after Service_ModeExtension passed a VIDC3 mode to RISC OS (fixes Bubble Fair and others on IOMD)
  • Bubble Fair now works on IOMD
  • Added RAMFSFree to MemAlloc
  • JIT OS_FSControl now handles Modules (fixes Stunt Racer 2000 Fuzz Module on StrongARM)
  • JIT kill_26bit_modules wasn't supressing errors when 26bit Modules fail to RMKill
  • pass_SWI_on was causing FileCore crashes on StrongARM (fixes Stunt Racer 2000)
  • JIT Sound_InstallVoice,0,0 support added
  • JIT Hypervised OS_FSControl was intercepting 39, instead of 35 to trap ImageFS Modules
  • JIT OS_FSControl 12 and 35 implemented
  • JIT 26bit Module support wasn't allocating enough space for 32bit stub Modules
adffs263.zip
(676.97 KiB) Downloaded 175 times
source.zip
(344.83 KiB) Downloaded 66 times
NOTE: You must use "Boot floppy" to run supported games. If you don't, you could end up with a machine that isn't bootable, as some games alter the CMOS. Provided "Boot floppy" is used, ADFFS will prevent games from altering both the CMOS and unplugging modules.
DO NOT try to run a game by launching it's Icon - it will almost certainly damage your machine.

Vanfanel
Posts: 463
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.63

Post by Vanfanel » Tue Dec 19, 2017 1:06 pm

Congratulations on this, Jon!!
I will be testing all the compatible games I can in christmas :)

EDIT:
Quark does not seem to work on the Pi3, all I get is a black screen (running from floppy image)
Cyborg gives me: "Module CFSModule is not 32-bit compatible"

JonAbbott
Posts: 2011
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.63

Post by JonAbbott » Tue Dec 19, 2017 2:24 pm

Vanfanel wrote:
Tue Dec 19, 2017 1:06 pm
Congratulations on this, Jon!!
You should be congratulating yourself, you did the bulk of the testing on this release.
Vanfanel wrote:
Tue Dec 19, 2017 1:06 pm
I will be testing all the compatible games I can in Christmas :)
No need for further testing, this is the public beta release with no additional changes.
Vanfanel wrote:
Tue Dec 19, 2017 1:06 pm
Quark does not seem to work on the Pi3, all I get is a black screen (running from floppy image)
Does it work from HD? A fix went in for this in the final build - in fact it was the last game I tested before the public beta release.
Vanfanel wrote:
Tue Dec 19, 2017 1:06 pm
Cyborg gives me: "Module CFSModule is not 32-bit compatible"
As per the Game info:
Note the full game does not currently work beyond StrongARM, but you can play the text adventure part of the game, refer to !ADFFS.obey.F1010201b for install instructions.

Vanfanel
Posts: 463
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.63

Post by Vanfanel » Tue Dec 19, 2017 3:49 pm

@Jon: before I forget, Labyrinth tittle/options screen is too small. The rest of the game is OK, it's only this screen that is not being scaled.
About Quark, I am using the latest build (the plain 2.63 release, no externally updated obey). Now I will test Quark from HDD.

EDIT: Installed Quark on HDD and I get the same black screen.

JonAbbott
Posts: 2011
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.63

Post by JonAbbott » Tue Dec 19, 2017 5:11 pm

Vanfanel wrote:
Tue Dec 19, 2017 3:49 pm
Labyrinth title/options screen is too small. The rest of the game is OK, it's only this screen that is not being scaled.
It's the mode it goes into - 640x480x4 - it's meant to look like that.
Vanfanel wrote:
Tue Dec 19, 2017 3:49 pm
Installed Quark on HDD and I get the same black screen.
Just tried it on my pi-top and confirm the same issue...well that's annoying...it works on the previous build. The only change was the addition of support for FS/ImageFS which should not affect Quark.

I'll investigate.

JonAbbott
Posts: 2011
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.63

Post by JonAbbott » Tue Dec 19, 2017 9:28 pm

JonAbbott wrote:
Tue Dec 19, 2017 5:11 pm
I'll investigate.
Turns out its a fatal bug in the way memory is allocated for the stub 32bit Modules. I've no idea how we missed it with all the testing we did, but it's taken me five hours to find it. I'll get it fixed an update the OP with a revised version.

EDIT: OP now contains the fixed version

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