Search found 18 matches

by grannyg
Sun Jan 12, 2014 1:55 pm
Forum: ADFFS
Topic: ADFFS 2.31 beta
Replies: 15
Views: 11833

Re: ADFFS 2.31 beta

The GPU on my RPi is currently outputting a screen mode with a 50Hz refresh. I overrode the defaults in config.txt. This had no effect on any of the games I tried. Does ADFFS assume a 60Hz refresh also? I was just wondering why it didn't appear to make any difference.
by grannyg
Sun Jan 12, 2014 12:57 pm
Forum: ADFFS
Topic: ADFFS 2.31 beta
Replies: 15
Views: 11833

Re: ADFFS 2.31 beta

Thanks. The version of Magic Pockets from here now works too. Also the map in conqueror now works. My monitor can do 50Hz refresh even though it doesn't officially support it. I tried changing config.txt to ignore EDID and forcing a 50Hz screen mode. It didn't seem to make any difference to Magic Po...
by grannyg
Sun Jan 12, 2014 11:18 am
Forum: ADFFS
Topic: ADFFS 2.31 beta
Replies: 15
Views: 11833

Re: ADFFS 2.31 beta

I tried Magic Pockets from here but I just get a blank screen. Pressing return and the normal mouse pointer appears. The only way out is to press ctrl-break. Whereas the version of Magic Pockets I had already works fine. I think the jfd version from here may be corrupted in some way. On loading adff...
by grannyg
Sun Jan 05, 2014 2:59 pm
Forum: ADFFS
Topic: ADFFS 2.29 beta
Replies: 21
Views: 17747

Re: ADFFS 2.29 beta

Conqueror almost worked. The demo plays ok but aborts on trying to start a game. It doesn't sound like you have it running under the JIT. I've just checked the original, which works. I've updated the Boot script, which is as follows: Conqueror is working. I made the mistake of thinking pressing 'Re...
by grannyg
Sat Jan 04, 2014 1:41 pm
Forum: ADFFS
Topic: ADFFS 2.29 beta
Replies: 21
Views: 17747

Re: ADFFS 2.29 beta

Conqueror almost worked. The demo plays ok but aborts on trying to start a game.
by grannyg
Sat Jan 04, 2014 10:11 am
Forum: ADFFS
Topic: ADFFS 2.29 beta
Replies: 21
Views: 17747

Re: ADFFS 2.29 beta

That's fixed it. Jefighter, Pacmania, Terramex and Zarch are all working fine on the Raspberry Pi.

If you could just get Elite, Xenon 2, Holed Out, E-Type, Nevryon, Magic Pockets, Swiv, Sensible Socccer and Conqueror working that would be great. :-)

Thanks.
by grannyg
Tue Dec 31, 2013 6:47 pm
Forum: ADFFS
Topic: ADFFS 2.28 beta
Replies: 4
Views: 4947

Re: ADFFS 2.28 beta

I've changed the obey files so it's hardcoded for RISC OS 5 and arm3jit. I've now got zarch, terramex and pacmania running on the RPi. I had to change the monitor type in configure to 'Auto' to get the correct screen modes. The sound in Terramex and Pacmania seems to be playing too fast. Pacmania mu...
by grannyg
Tue Dec 31, 2013 1:33 pm
Forum: ADFFS
Topic: ADFFS 2.28 beta
Replies: 4
Views: 4947

Re: ADFFS 2.28 beta

I managed to get Pacmania running on the RPi. I had to add an MDF entry for the screen mode it uses otherwise I got 6 copies of the screen at once. The music seems to not be playing all the sound channels. The sound effects work ok though. I also tried it on a Risc PC SA with RISC OS 5.20 roms. The ...