Search found 80 matches

by PaulV
Sat Jun 29, 2013 9:41 am
Forum: LCDGameModes
Topic: RiscPC support
Replies: 140
Views: 104854

Re: RiscPC support

Good point, unfortunately I don't have the LCDGameModes 0.21 code to check ... however, there's a comment at the end of 0.22 saying "need to disable 25175Hz clock now...", which made me think early on that there should be clock manipulation code in there somewhere. Steve may have stripped...
by PaulV
Fri Jun 28, 2013 10:28 pm
Forum: LCDGameModes
Topic: RiscPC support
Replies: 140
Views: 104854

Re: RiscPC support

Running at 66Hz indicates that you're running the VIDC clock at 24MHz. LCDgm is setting the clock to 24MHz, should I change LCDgm to set 25.175 instead? That'd be for Steve to decide I guess... The reference clock is fixed at 24MHz, the VCO output can be anything from 55MHz to 100MHz which is then ...
by PaulV
Fri Jun 28, 2013 5:09 pm
Forum: LCDGameModes
Topic: RiscPC support
Replies: 140
Views: 104854

Re: RiscPC support

Running at 66Hz indicates that you're running the VIDC clock at 24MHz. I know you've said the VIDC20 clock is fixed at 24MHz but I always thought that the VIDC20 had a variable voltage controlled clock speed via the VCO circuitry that's on board. A 25.175MHz clock speed would increase the refresh ra...
by PaulV
Thu Jun 27, 2013 10:04 pm
Forum: LCDGameModes
Topic: RiscPC support
Replies: 140
Views: 104854

Re: RiscPC support

That is awesome! Nice work both of you! I've been quiet for the last few weeks due to work commitments and general life things which make June a nightmare month for getting any spare time for hobbies but I've been following your posts with interest. Hopefully in the next week or two I should be able...
by PaulV
Wed Jun 12, 2013 11:51 am
Forum: AutoVIDC
Topic: AutoVIDC 2.10
Replies: 3
Views: 7208

Re: AutoVIDC 2.10

Cool 8-)

Paul
by PaulV
Tue Jun 11, 2013 9:37 pm
Forum: AutoVIDC
Topic: AutoVIDC 2.10
Replies: 3
Views: 7208

AutoVIDC 2.10

Hi All,

Just to say, I've clocked the version over to 2.10 and released the module into the wild. There's an ADF distro, a smaller zip containing just the module and supporting documentation/source and just the module itself on the FTP server.

Paul
by PaulV
Tue Jun 11, 2013 3:09 pm
Forum: SoundTrackers
Topic: QTM 1.43a testing
Replies: 6
Views: 7996

Re: QTM 1.43a testing

For your delectation, QTM 1.43a running on Arthur 1.20!
QTM-RoboCod.jpg
QTM-RoboCod.jpg (184.16 KiB) Viewed 7987 times
I should say, it plays just fine!

Paul
by PaulV
Sun Jun 09, 2013 11:12 am
Forum: ADFFS
Topic: ADFFS 2.15 RC
Replies: 32
Views: 23574

Re: ADFFS 2.15 RC

That's better :D Looks good and plays nicely too.
by PaulV
Sat Jun 08, 2013 1:58 am
Forum: ADFFS
Topic: ADFFS 2.15 RC
Replies: 32
Views: 23574

Re: ADFFS 2.15 RC

I've been testing ADFFS this evening on the A410/1 and the A5000 and everything seems to be A-OK. One thing I've noticed is that the A410/1 plays Xenon II faster than the A5000 probably because the A410/1 is on a SVGA monitor and the A5000 is on a multi-sync and uses a 15kHz mode. I tried ADFForceVS...
by PaulV
Fri Jun 07, 2013 10:09 am
Forum: ADFFS
Topic: ADFFS 2.15 RC
Replies: 32
Views: 23574

Re: ADFFS 2.15 RC

I'll be putting it on the A410/1 and the A5000 for testing this evening. It's on the A410/1 now and seems to be working well. I like that I don't need to run my custom Obey file to get all the support modules needed for gaming now :D

Paul