Search found 576 matches

by Vanfanel
Fri Oct 16, 2015 1:41 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

I have gone from RCA to DVI, and SWIV has hanged here in the tittle sequence, in the programmers faces part...
Also, Lotus 2 hangs with "abort on instruction fetch at &E12FFF3C" after the gameplay demo if it's installed to HD.
by Vanfanel
Thu Oct 15, 2015 11:18 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

Can't reproduce Gribbly's scrolling issues, the game takes a LONG time to get into demo mode while a nice tracked music plays and HI-Score table forms. I have then watched two demo sequences (the second had those amiga-like copper-bars in the background) and scrolling was fine and graphics so nice :...
by Vanfanel
Wed Oct 14, 2015 7:05 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

I've been testing and I can reproduce most of your issues, however: -Gribbly's Day Out is scrolling well. Has a beautiful scrolling, in fact. It's NOT doing the same nasty things James Pond 2 does. -Can't get SWIV to hang on the tittle screen. Maybe I should leave it running longer?? Keyboard proble...
by Vanfanel
Fri Oct 09, 2015 3:17 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

I did that, and uncommented first line in the new !Run (which mounts disk 1), but the game keeps asking for disk 6 no matter what. Looks like I forgot to update the Obey.zip, try with the latest following the instructions in the Boot Script. It's not finalised, but hopefully will get you running. Y...
by Vanfanel
Fri Oct 09, 2015 10:31 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

It is a bit disc-swap happy. It's the usual story, copy all the discs into the !<App> folder, replace the !Run with the Boot script and comment out the first few lines. I did that, and uncommented first line in the new !Run (which mounts disk 1), but the game keeps asking for disk 6 no matter what.
by Vanfanel
Thu Oct 08, 2015 6:03 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

Populous, Darkwood and Wolfenstein all work under the debug build :)
I tried to install Darkwood but the installer won't recognize disk 2. Playing from floppy images is as crazy as playing Monkey Island 2 on an Amiga 500 :D
by Vanfanel
Thu Oct 08, 2015 4:55 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

Just re-downloadad Wolfenstein and I get the same corrupt graphic and the Pi is stuck.
Darkwood looks fine!
Also, should I update to latest RISC OS ROM too to test along with you, Jon?
by Vanfanel
Thu Oct 08, 2015 1:37 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

BlowPipe is fixed finally!! However, Wolfenstein3D is stil hanging at the corrupt graphic it shows as soon as I launch it, so I can't get to test the disk swapping. I have tried Wolfenstein with and without AnyModes, no difference. Populous is broken again, hangs on Abort on instruction fetch at &am...
by Vanfanel
Thu Oct 08, 2015 12:45 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

Yes,BlowPipe is still hanging at the same point. The same disk images work great with 2.51b so it's not the disks.
Also, Wolfenstein3D shows the same corrupt gràphic again and hangs. It was working to the game before (with control problems as I said.)
by Vanfanel
Tue Oct 06, 2015 11:12 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 74778

Re: 26bit Module support

Yes, richw, AnyMode gets diggers going without any special MDF! It enables every mode I want, cool thing this AnyMode! Thanks for this!!